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153 lines
5.3 KiB
C#
153 lines
5.3 KiB
C#
//! \file ImageTM2.cs
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//! \date 2018 Sep 18
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//! \brief PlayStation2 image format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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namespace GameRes.Formats.DigitalWorks
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{
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internal class Tim2MetaData : ImageMetaData
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{
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public int PaletteSize;
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public int HeaderSize;
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public int Colors;
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}
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[Export(typeof(ImageFormat))]
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public class Tim2Format : ImageFormat
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{
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public override string Tag { get { return "TIM2"; } }
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public override string Description { get { return "PlayStation/2 image format"; } }
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public override uint Signature { get { return 0x324D4954; } } // 'TIM2'
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public Tim2Format ()
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{
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Extensions = new string[] { "tm2", "ext" };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x40);
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byte bpp = header[0x23];
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switch (bpp)
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{
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case 1: bpp = 16; break;
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case 2: bpp = 24; break;
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case 3: bpp = 32; break;
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case 5: bpp = 8; break;
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default: return null;
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}
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return new Tim2MetaData {
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Width = header.ToUInt16 (0x24),
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Height = header.ToUInt16 (0x26),
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BPP = bpp,
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PaletteSize = header.ToInt32 (0x14),
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HeaderSize = header.ToUInt16 (0x1C),
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Colors = header.ToUInt16 (0x1E),
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new Tim2Reader (file, (Tim2MetaData)info);
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var pixels = reader.Unpack();
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return ImageData.Create (info, reader.Format, reader.Palette, pixels);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("Tim2Format.Write not implemented");
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}
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}
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internal class Tim2Reader
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{
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IBinaryStream m_input;
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Tim2MetaData m_info;
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public PixelFormat Format { get; private set; }
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public BitmapPalette Palette { get; private set; }
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public Tim2Reader (IBinaryStream input, Tim2MetaData info)
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{
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m_input = input;
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m_info = info;
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switch (info.BPP)
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{
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case 8: Format = PixelFormats.Indexed8; break;
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case 16: Format = PixelFormats.Bgr555; break;
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case 24: Format = PixelFormats.Bgr24; break;
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case 32: Format = PixelFormats.Bgra32; break;
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}
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}
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public byte[] Unpack ()
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{
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m_input.Position = 0x10 + m_info.HeaderSize;
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int pixel_size = m_info.BPP / 8;
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int image_size = (int)m_info.Width * (int)m_info.Height * pixel_size;
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var output = m_input.ReadBytes (image_size);
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if (pixel_size <= 8 && m_info.Colors > 0)
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Palette = ReadPalette (m_info.Colors);
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if (pixel_size >= 3)
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{
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for (int i = 0; i < image_size; i += pixel_size)
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{
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byte r = output[i];
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output[i] = output[i+2];
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output[i+2] = r;
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}
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}
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return output;
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}
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BitmapPalette ReadPalette (int color_num)
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{
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var source = ImageFormat.ReadColorMap (m_input.AsStream, color_num, PaletteFormat.RgbA);
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var color_map = new Color[color_num];
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int parts = color_num / 32;
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const int blocks = 2;
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const int rows = 2;
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const int colors = 8;
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int dst = 0;
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for (int part = 0; part < parts; part++)
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for (int block = 0; block < blocks; block++)
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for (int row = 0; row < rows; row++)
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{
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int src = (part * rows * blocks + row * rows + block) * colors;
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Array.Copy (source, src, color_map, dst, colors);
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dst += colors;
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}
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return new BitmapPalette (color_map);
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}
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}
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}
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