2023-09-07 12:10:20 +04:00

59 lines
2.2 KiB
C#

//! \file ScriptISD.cs
//! \date 2023 Aug 25
//! \brief Ice Soft compressed binary script.
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using GameRes.Formats.Ankh;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Ice
{
[Export(typeof(ScriptFormat))]
public class IsdScript : GenericScriptFormat
{
public override string Tag { get => "ISD"; }
public override string Description { get => "Ice Soft binary script"; }
public override uint Signature { get => 0x01575054; } // 'TPW'
public override bool IsScript (IBinaryStream file)
{
return file.Signature == Signature;
}
public override Stream ConvertFrom (IBinaryStream file)
{
file.Position = 4;
int unpacked_size = file.ReadInt32();
var data = new byte[unpacked_size];
GrpOpener.UnpackTpw (file, data);
return new BinMemoryStream (data, file.Name);
}
public override Stream ConvertBack (IBinaryStream file)
{
throw new System.NotImplementedException();
}
}
}