2023-12-16 21:46:17 +08:00

45 lines
1.6 KiB
C#

using GameRes.Compression;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Kid
{
[Export(typeof(ImageFormat))]
public class SpcFormat: LbgFormat
{
public override string Tag { get { return "SPC/PS2"; } }
public override string Description { get { return "PS2 CRI MiddleWare compressed texture format"; } }
public override uint Signature { get { return 0; } }
public SpcFormat()
{
Extensions = new string[] { "spc" };
}
public override ImageMetaData ReadMetaData(IBinaryStream stream)
{
uint unpacked_size = stream.Signature;
if (unpacked_size <= 0x20 || unpacked_size > 0x5000000) // ~83MB
return null;
stream.Position = 4;
using (var lzss = new LzssStream(stream.AsStream, LzssMode.Decompress, true))
using (var input = new SeekableStream(lzss))
using (var lbg = new BinaryStream(input, stream.Name))
return base.ReadMetaData(lbg);
}
public override ImageData Read(IBinaryStream stream, ImageMetaData info)
{
stream.Position = 4;
using (var lzss = new LzssStream(stream.AsStream, LzssMode.Decompress, true))
using (var input = new SeekableStream(lzss))
using (var lbg = new BinaryStream(input, stream.Name))
return base.Read(lbg, info);
}
public override void Write(Stream file, ImageData image)
{
throw new System.NotImplementedException("SpcFormat.Write not implemented");
}
}
}