2017-10-28 11:43:25 +04:00

198 lines
6.6 KiB
C#

//! \file MD5.cs
//! \date Sat Jul 30 22:04:30 2016
//! \brief Base MD5 class for use in custom MD5 implementations.
//
// Copyright (C) 2015-2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using GameRes.Utility;
namespace GameRes.Cryptography
{
public class MD5Base
{
protected uint[] m_state = new uint[4];
protected uint[] m_buffer = new uint[16];
static readonly byte[,] ShiftsTable = {
{ 7, 12, 17, 22 }, { 5, 9, 14, 20 }, { 4, 11, 16, 23 }, { 6, 10, 15, 21 },
};
static readonly uint[] SineTable = {
0xd76aa478, 0xe8c7b756, 0x242070db, 0xc1bdceee, 0xf57c0faf, 0x4787c62a, 0xa8304613, 0xfd469501,
0x698098d8, 0x8b44f7af, 0xffff5bb1, 0x895cd7be, 0x6b901122, 0xfd987193, 0xa679438e, 0x49b40821,
0xf61e2562, 0xc040b340, 0x265e5a51, 0xe9b6c7aa, 0xd62f105d, 0x02441453, 0xd8a1e681, 0xe7d3fbc8,
0x21e1cde6, 0xc33707d6, 0xf4d50d87, 0x455a14ed, 0xa9e3e905, 0xfcefa3f8, 0x676f02d9, 0x8d2a4c8a,
0xfffa3942, 0x8771f681, 0x6d9d6122, 0xfde5380c, 0xa4beea44, 0x4bdecfa9, 0xf6bb4b60, 0xbebfbc70,
0x289b7ec6, 0xeaa127fa, 0xd4ef3085, 0x04881d05, 0xd9d4d039, 0xe6db99e5, 0x1fa27cf8, 0xc4ac5665,
0xf4292244, 0x432aff97, 0xab9423a7, 0xfc93a039, 0x655b59c3, 0x8f0ccc92, 0xffeff47d, 0x85845dd1,
0x6fa87e4f, 0xfe2ce6e0, 0xa3014314, 0x4e0811a1, 0xf7537e82, 0xbd3af235, 0x2ad7d2bb, 0xeb86d391,
};
protected MD5Base ()
{
}
protected void Transform ()
{
uint a = m_state[0];
uint b = m_state[1];
uint c = m_state[2];
uint d = m_state[3];
for (int i = 0; i < 64; ++i)
{
uint f;
int g;
if (i < 16)
{
f = d ^ (b & (c ^ d));
g = i;
}
else if (i < 32)
{
f = c ^ (d & (b ^ c));
g = (5 * i + 1) & 0xF;
}
else if (i < 48)
{
f = b ^ c ^ d;
g = (3 * i + 5) & 0xF;
}
else
{
f = c ^ (b | ~d);
g = (7 * i) & 0xF;
}
uint t = d;
d = c;
c = b;
b += Binary.RotL (a + f + m_buffer[g] + SineTable[i], ShiftsTable[i>>4, i&3]);
a = t;
}
m_state[0] += a;
m_state[1] += b;
m_state[2] += c;
m_state[3] += d;
}
}
/// <summary>
/// This incomplete implementation exposes internal state for use in some encryption algorithms.
/// </summary>
public class MD5 : MD5Base
{
long m_bit_count;
int m_buf_pos;
public uint[] State { get { return m_state; } }
public MD5 ()
{
Initialize();
}
public void Initialize ()
{
m_state[0] = 0x67452301;
m_state[1] = 0xEFCDAB89;
m_state[2] = 0x98BADCFE;
m_state[3] = 0x10325476;
m_bit_count = 0;
m_buf_pos = 0;
}
public byte[] ComputeHash (byte[] data)
{
return ComputeHash (data, 0, data.Length);
}
public byte[] ComputeHash (byte[] data, int pos, int count)
{
Initialize();
Update (data, pos, count);
Final();
var hash = new byte[16];
Buffer.BlockCopy (m_state, 0, hash, 0, 16);
return hash;
}
public void Update (byte[] data, int pos, int count)
{
m_bit_count += (long)count << 3;
if (m_buf_pos != 0)
{
int buf_count = 64 - m_buf_pos;
if (count < buf_count)
{
Buffer.BlockCopy (data, pos, m_buffer, m_buf_pos, count);
m_buf_pos += count;
return;
}
Buffer.BlockCopy (data, pos, m_buffer, m_buf_pos, buf_count);
Transform();
pos += buf_count;
count -= buf_count;
m_buf_pos = 0;
}
// data is processed in 64-byte chunks
while (count >= 64)
{
Buffer.BlockCopy (data, pos, m_buffer, 0, 64);
Transform();
pos += 64;
count -= 64;
}
if (count > 0)
{
Buffer.BlockCopy (data, pos, m_buffer, 0, count);
m_buf_pos += count;
}
}
public void Final ()
{
Buffer.BlockCopy (Terminator, 0, m_buffer, m_buf_pos++, 1);
int buf_count = 64 - m_buf_pos;
if (buf_count < 8)
{
Buffer.BlockCopy (ZeroBytes, 0, m_buffer, m_buf_pos, buf_count);
Transform();
m_buf_pos = 0;
buf_count = 64;
}
Buffer.BlockCopy (ZeroBytes, 0, m_buffer, m_buf_pos, buf_count-8);
m_buffer[14] = (uint)m_bit_count;
m_buffer[15] = (uint)(m_bit_count >> 32);
Transform();
m_buf_pos = 0;
// XXX m_bit_count is not reset -- this is intentional.
}
static readonly byte[] Terminator = new byte[1] { 0x80 };
static readonly byte[] ZeroBytes = new byte[56];
}
}