43 lines
1.7 KiB
C#

using GameRes.Utility;
using System.Collections.Generic;
using System.ComponentModel.Composition;
namespace GameRes.Formats.NipponIchi
{
[Export(typeof(ArchiveFormat))]
public class PSFSOpener : ArchiveFormat
{
public override string Tag { get { return "DAT/PS_FS ShinHayarigami2"; } }
public override string Description { get { return "Nippon Ichi Shin Hayarigami2 PS3 resource archive"; } }
public override uint Signature { get { return 0x465F5350; } } // 'PS_F' of 'PS_FS_V1'
public override bool IsHierarchic { get { return false; } }
public override bool CanWrite { get { return false; } }
public override ArcFile TryOpen(ArcView file)
{
int count = Binary.BigEndian(file.View.ReadInt32(8));
if (!IsSaneCount(count))
return null;
long index_offset = 0x10;
var dir = new List<Entry>(count);
for (int i = 0; i < count; ++i)
{
string name = file.View.ReadString(index_offset, 0x30);
var entry = Create<Entry>(name);
entry.Offset = Binary.BigEndian(file.View.ReadUInt32(index_offset + 0x3C));
entry.Size = Binary.BigEndian(file.View.ReadUInt32(index_offset + 0x34));
index_offset += 0x40;
if (!entry.CheckPlacement(file.MaxOffset))
return null;
if (0 == file.View.ReadByte(entry.Offset))
{
entry.Offset += 0x10;
entry.Size -= 0x10;
}
dir.Add(entry);
}
return new ArcFile(file, this, dir);
}
}
}