2023-08-24 01:33:50 +04:00

167 lines
5.9 KiB
C#

//! \file ImageIMGX.cs
//! \date 2019 Mar 12
//! \brief NGS engine compressed bitmap decoder.
//
// Copyright (C) 2019 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace GameRes.Formats.Nonono
{
internal class ImgXDecoder : IImageDecoder
{
LsbBitStream m_input;
uint m_unpacked_size;
ImageMetaData m_info;
ImageData m_image;
public Stream Source { get { return m_input.Input; } }
public ImageFormat SourceFormat { get { return null; } }
public ImageMetaData Info { get { return m_info ?? GetImageInfo(); } }
public ImageData Image { get { return m_image ?? (m_image = GetImage()); } }
public ImgXDecoder (IBinaryStream input)
{
input.Position = 4;
uint unpacked_size = ~input.ReadUInt32();
m_unpacked_size = unpacked_size >> 16 | unpacked_size << 16;
m_input = new LsbBitStream (input.AsStream);
}
ImageData GetImage ()
{
var bitmap = Unpack();
m_info = new ImageMetaData {
Width = bitmap.ToUInt32 (4),
Height = bitmap.ToUInt32 (8),
BPP = bitmap.ToUInt16 (0xE),
};
int header_size = bitmap.ToInt32 (0);
BitmapPalette palette = null;
int stride = m_info.iWidth * m_info.BPP / 8;
var pixels = new byte[stride * m_info.iHeight];
using (var input = new MemoryStream (bitmap, header_size, bitmap.Length - header_size))
{
if (8 == m_info.BPP)
{
int num_colors = bitmap.ToInt32 (0x20);
if (0 == num_colors)
num_colors = 0x100;
palette = ImageFormat.ReadPalette (input, num_colors);
}
input.Read (pixels, 0, pixels.Length);
}
PixelFormat format = 8 == m_info.BPP ? PixelFormats.Indexed8
: 24 == m_info.BPP ? PixelFormats.Bgr24
: PixelFormats.Bgr32;
return ImageData.Create (m_info, format, palette, pixels, stride);
}
ImageMetaData GetImageInfo ()
{
GetImage();
return m_info;
}
struct Node
{
public int Child;
public byte Value;
}
public byte[] Unpack ()
{
var output = new byte[m_unpacked_size];
m_input.Input.Position = 8;
var tree = new Node[0x88CF];
var buffer = new byte[0x88CF];
int out_pos = 0;
int root_node = 259;
int code_length = 9;
int last_code = m_input.GetBits (code_length);
if (-1 == last_code || 256 == last_code)
return output;
byte last_symbol = output[out_pos++] = (byte)last_code;
while (out_pos < output.Length)
{
int code;
for (;;)
{
code = m_input.GetBits (code_length);
if (-1 == code)
return output;
if (code != 257)
break;
++code_length;
}
if (code == 256)
break;
if (code == 258)
{
root_node = 259;
code_length = 9;
last_code = m_input.GetBits (code_length);
if (-1 == last_code || 256 == last_code)
return output;
last_symbol = output[out_pos++] = (byte)last_code;
continue;
}
int symbol = code;
int ptr = 0;
if (code >= root_node)
{
symbol = last_code;
buffer[ptr++] = last_symbol;
}
while (symbol > 255)
{
buffer[ptr++] = tree[symbol].Value;
symbol = tree[symbol].Child;
}
last_symbol = buffer[ptr] = (byte)symbol;
while (ptr >= 0)
{
output[out_pos++] = buffer[ptr--];
}
tree[root_node].Child = last_code;
tree[root_node].Value = last_symbol;
++root_node;
last_code = code;
}
return output;
}
bool m_disposed = false;
public void Dispose ()
{
if (!m_disposed)
{
m_input.Dispose();
m_disposed = true;
}
}
}
}