2018-09-14 00:32:23 +04:00

55 lines
2.2 KiB
C#

//! \file AudioKOG.cs
//! \date 2018 Aug 27
//! \brief SVIU System audio (OGG)
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
namespace GameRes.Formats.Sviu
{
[Export(typeof(AudioFormat))]
public class KogAudio : AudioFormat
{
public override string Tag { get { return "KOG"; } }
public override string Description { get { return "SVIU System audio format (Ogg/Vorbis)"; } }
public override uint Signature { get { return 0; } }
public override bool CanWrite { get { return false; } }
public override SoundInput TryOpen (IBinaryStream file)
{
if (file.Signature != 0)
return null;
var header = file.ReadHeader (8);
int header_size = header.ToInt32 (4);
file.Position = header_size;
uint signature = file.ReadUInt32();
if (signature != OggAudio.Instance.Signature)
return null;
var ogg = new StreamRegion (file.AsStream, header_size);
return new OggInput (ogg);
}
}
}