mirror of
https://github.com/crskycode/GARbro.git
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146 lines
5.6 KiB
C#
146 lines
5.6 KiB
C#
//! \file ArcASSET.cs
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//! \date 2017 Nov 22
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//! \brief Unity assets archive.
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//
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// Copyright (C) 2017-2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Utility;
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namespace GameRes.Formats.Unity
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{
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[Export(typeof(ArchiveFormat))]
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public class UnityAssetOpener : ArchiveFormat
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{
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public override string Tag { get { return "ASSETS/UNITY"; } }
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public override string Description { get { return "Unity game engine assets archive"; } }
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public override uint Signature { get { return 0; } }
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen (ArcView file)
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{
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uint header_size = Binary.BigEndian (file.View.ReadUInt32 (0));
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long file_size = Binary.BigEndian (file.View.ReadUInt32 (4));
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int format = Binary.BigEndian (file.View.ReadInt32 (8));
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if (format <= 0 || format > 0x100)
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return null;
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long data_offset = Binary.BigEndian (file.View.ReadUInt32 (12));
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if (format >= 22)
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{
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header_size = Binary.BigEndian (file.View.ReadUInt32 (0x14));
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file_size = Binary.BigEndian (file.View.ReadInt64 (0x18));
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data_offset = Binary.BigEndian (file.View.ReadInt64 (0x20));
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}
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if (file_size != file.MaxOffset || header_size > file_size || 0 == header_size
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|| data_offset >= file_size || data_offset < header_size)
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return null;
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using (var stream = file.CreateStream())
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using (var input = new AssetReader (stream))
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{
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var index = new ResourcesAssetsDeserializer (file.Name);
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var dir = index.Parse (input);
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if (null == dir || 0 == dir.Count)
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return null;
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var res_map = index.GenerateResourceMap (dir);
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return new UnityResourcesAsset (file, this, dir, res_map);
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}
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}
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public override Stream OpenEntry (ArcFile arc, Entry entry)
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{
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var uarc = (UnityResourcesAsset)arc;
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var uent = (AssetEntry)entry;
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if (null == uent.Bundle || !uarc.ResourceMap.ContainsKey (uent.Bundle.Name))
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return arc.File.CreateStream (entry.Offset, entry.Size);
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var bundle = uarc.ResourceMap[uent.Bundle.Name];
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return bundle.CreateStream (entry.Offset, entry.Size);
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}
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public override IImageDecoder OpenImage (ArcFile arc, Entry entry)
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{
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var aent = entry as AssetEntry;
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if (null == aent || aent.AssetObject.TypeId != 28)
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return base.OpenImage (arc, entry);
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var obj = aent.AssetObject;
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var stream = arc.File.CreateStream (obj.Offset, obj.Size);
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var reader = new AssetReader (stream);
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try
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{
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reader.SetupReaders (obj.Asset);
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var tex = new Texture2D();
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tex.Load (reader, obj.Asset.Tree);
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if (0 == tex.m_DataLength)
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{
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reader.Dispose();
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var input = OpenEntry (arc, entry);
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reader = new AssetReader (input, entry.Name);
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reader.SetupReaders (obj.Asset);
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tex.m_DataLength = (int)entry.Size;
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}
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var decoder = new Texture2DDecoder (tex, reader);
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reader = null;
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return decoder;
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}
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finally
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{
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if (reader != null)
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reader.Dispose();
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}
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}
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}
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internal class UnityResourcesAsset : ArcFile
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{
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public readonly IDictionary<string, ArcView> ResourceMap;
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public UnityResourcesAsset (ArcView arc, ArchiveFormat impl, ICollection<Entry> dir, IDictionary<string, ArcView> res_map)
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: base (arc, impl, dir)
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{
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ResourceMap = res_map;
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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if (disposing)
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{
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foreach (var res in ResourceMap.Values)
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{
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res.Dispose();
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}
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}
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m_disposed = true;
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}
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base.Dispose (disposing);
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}
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#endregion
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}
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}
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