112 lines
3.7 KiB
C#

//! \file AudioClip.cs
//! \date 2018 Aug 31
//! \brief Unity engine audio clip deserializer
//
// Copyright (C) 2018 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
namespace GameRes.Formats.Unity
{
enum AudioFormat : int
{
Unknown = 0,
Acc = 1,
Aiff = 2,
It = 10,
Mod = 12,
Mpeg = 13,
OggVorbis = 14,
S3M = 17,
Wav = 20,
Xm = 21,
Xma = 22,
Vag = 23,
AudioQueue = 24,
}
internal class AudioClip
{
public string m_Name;
public int m_LoadType;
public int m_Channels;
public int m_Frequency;
public int m_BitsPerSample;
public float m_Length;
public bool m_IsTrackerFormat;
public int m_SubsoundIndex;
public bool m_PreloadAudioData;
public bool m_LoadInBackground;
public bool m_Legacy3D;
public string m_Source;
public long m_Offset;
public long m_Size;
public int m_CompressionFormat;
public void Load (AssetReader reader)
{
m_Name = reader.ReadString();
reader.Align();
if (reader.Format > 9)
{
m_LoadType = reader.ReadInt32();
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadFloat();
m_IsTrackerFormat = reader.ReadBool();
reader.Align();
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBool();
m_LoadInBackground = reader.ReadBool();
m_Legacy3D = reader.ReadBool();
reader.Align();
m_Source = reader.ReadString();
reader.Align();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = reader.ReadInt32();
}
else
{
m_LoadType = reader.ReadInt32();
m_CompressionFormat = reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
m_Size = reader.ReadUInt32();
}
}
}
internal class StreamingInfo
{
public long Offset;
public uint Size;
public string Path;
public void Load (AssetReader reader)
{
Offset = reader.ReadOffset();
Size = reader.ReadUInt32();
Path = reader.ReadString();
}
}
}