mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-19 01:14:13 +08:00
228 lines
8.5 KiB
C#
228 lines
8.5 KiB
C#
//! \file BundleStream.cs
|
|
//! \date Wed Apr 05 13:30:19 2017
|
|
//! \brief Stream representing Unity bundle.
|
|
//
|
|
// Copyright (C) 2017 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using GameRes.Compression;
|
|
using LZMA = SevenZip.Compression.LZMA;
|
|
|
|
namespace GameRes.Formats.Unity
|
|
{
|
|
/// <summary>
|
|
/// Stream representing Unity asset bundle.
|
|
/// </summary>
|
|
internal class BundleStream : Stream
|
|
{
|
|
readonly ArcViewStream m_input;
|
|
readonly long m_length;
|
|
IList<BundleSegment> m_segments;
|
|
long m_position;
|
|
int m_current_segment;
|
|
byte[] m_buffer;
|
|
int m_buffer_pos;
|
|
int m_buffer_len;
|
|
byte[] m_packed;
|
|
|
|
public BundleStream (ArcView file, IList<BundleSegment> segments)
|
|
{
|
|
if (null == segments || 0 == segments.Count)
|
|
throw new ArgumentException ("Segments list is empty.", "segments");
|
|
m_input = file.CreateStream();
|
|
m_segments = segments;
|
|
var last_segment = m_segments[m_segments.Count-1];
|
|
m_length = last_segment.UnpackedOffset + last_segment.UnpackedSize;
|
|
m_position = 0;
|
|
m_current_segment = 0;
|
|
m_input.Position = m_segments[0].Offset;
|
|
}
|
|
|
|
public override bool CanRead { get { return !m_disposed; } }
|
|
public override bool CanSeek { get { return !m_disposed; } }
|
|
public override bool CanWrite { get { return false; } }
|
|
public override long Length { get { return m_length; } }
|
|
public override long Position
|
|
{
|
|
get { return m_position; }
|
|
set {
|
|
if (value == m_position)
|
|
return;
|
|
if (value < 0)
|
|
throw new ArgumentOutOfRangeException ("value", "Stream position is out of range.");
|
|
m_position = value;
|
|
int segment_index = 0;
|
|
for (int i = 1; i < m_segments.Count; ++i)
|
|
{
|
|
if (m_segments[i].UnpackedOffset > value)
|
|
break;
|
|
++segment_index;
|
|
}
|
|
var segment = m_segments[segment_index];
|
|
if (segment_index != m_current_segment)
|
|
{
|
|
m_current_segment = segment_index;
|
|
m_buffer_len = 0;
|
|
}
|
|
if (segment.IsCompressed)
|
|
{
|
|
m_buffer_pos = (int)(m_position - segment.UnpackedOffset);
|
|
}
|
|
else
|
|
{
|
|
m_buffer_pos = 0;
|
|
m_input.Position = segment.Offset + (m_position - segment.UnpackedOffset);
|
|
}
|
|
}
|
|
}
|
|
|
|
byte[] PrepareBuffer (uint length)
|
|
{
|
|
if (null == m_buffer || length > m_buffer.Length)
|
|
m_buffer = new byte[length];
|
|
return m_buffer;
|
|
}
|
|
|
|
void ReadCompressedSegment (BundleSegment segment)
|
|
{
|
|
m_input.Position = segment.Offset;
|
|
int method = segment.Compression & 0x3F;
|
|
if (1 == method)
|
|
{
|
|
m_buffer_len = LzmaDecompressBlock (segment.PackedSize, segment.UnpackedSize);
|
|
return;
|
|
}
|
|
if (null == m_packed || segment.PackedSize > m_packed.Length)
|
|
m_packed = new byte[segment.PackedSize];
|
|
int packed_size = m_input.Read (m_packed, 0, (int)segment.PackedSize);
|
|
var output = PrepareBuffer (segment.UnpackedSize);
|
|
if (3 == method || 2 == method)
|
|
m_buffer_len = Lz4Compressor.DecompressBlock (m_packed, packed_size, output, (int)segment.UnpackedSize);
|
|
else
|
|
throw new NotImplementedException ("Not supported Unity asset bundle compression.");
|
|
}
|
|
|
|
int LzmaDecompressBlock (uint packed_size, uint unpacked_size)
|
|
{
|
|
var decoder = new LZMA.Decoder();
|
|
var props = m_input.ReadBytes (5);
|
|
decoder.SetDecoderProperties (props);
|
|
var buffer = PrepareBuffer (unpacked_size);
|
|
using (var output = new MemoryStream (buffer))
|
|
{
|
|
decoder.Code (m_input, output, packed_size-5, unpacked_size, null);
|
|
return (int)output.Length;
|
|
}
|
|
}
|
|
|
|
int ReadFromSegment (BundleSegment segment, byte[] buffer, int offset, int count)
|
|
{
|
|
Debug.Assert (m_position >= segment.UnpackedOffset && m_position <= segment.UnpackedOffset + segment.UnpackedSize);
|
|
if (!segment.IsCompressed)
|
|
{
|
|
int available = (int)Math.Min (count, (segment.UnpackedOffset + segment.UnpackedSize) - m_position);
|
|
return m_input.Read (buffer, offset, available);
|
|
}
|
|
else
|
|
{
|
|
if (0 == m_buffer_len)
|
|
ReadCompressedSegment (segment);
|
|
int available = Math.Min (count, m_buffer_len - m_buffer_pos);
|
|
Buffer.BlockCopy (m_buffer, m_buffer_pos, buffer, offset, available);
|
|
m_buffer_pos += available;
|
|
return available;
|
|
}
|
|
}
|
|
|
|
public override int Read (byte[] buffer, int offset, int count)
|
|
{
|
|
if (m_position >= m_length)
|
|
return 0;
|
|
int total_read = 0;
|
|
while (count > 0)
|
|
{
|
|
var segment = m_segments[m_current_segment];
|
|
int read = ReadFromSegment (segment, buffer, offset, count);
|
|
m_position += read;
|
|
total_read += read;
|
|
offset += read;
|
|
count -= read;
|
|
if (count > 0)
|
|
{
|
|
if (m_current_segment+1 == m_segments.Count)
|
|
break;
|
|
++m_current_segment;
|
|
m_buffer_len = m_buffer_pos = 0;
|
|
m_input.Position = m_segments[m_current_segment].Offset;
|
|
Debug.Assert (m_position == m_segments[m_current_segment].UnpackedOffset);
|
|
}
|
|
}
|
|
return total_read;
|
|
}
|
|
|
|
public override void Flush()
|
|
{
|
|
}
|
|
|
|
public override long Seek (long offset, SeekOrigin origin)
|
|
{
|
|
switch (origin)
|
|
{
|
|
case SeekOrigin.Current: offset += m_position; break;
|
|
case SeekOrigin.End: offset += m_length; break;
|
|
}
|
|
Position = offset;
|
|
return offset;
|
|
}
|
|
|
|
public override void SetLength (long length)
|
|
{
|
|
throw new NotSupportedException ("Stream.SetLength method is not supported.");
|
|
}
|
|
|
|
public override void Write (byte[] buffer, int offset, int count)
|
|
{
|
|
throw new NotSupportedException ("Stream.Write method is not supported.");
|
|
}
|
|
|
|
public override void WriteByte (byte value)
|
|
{
|
|
throw new NotSupportedException ("Stream.WriteByte method is not supported.");
|
|
}
|
|
|
|
bool m_disposed = false;
|
|
protected override void Dispose (bool disposing)
|
|
{
|
|
if (!m_disposed)
|
|
{
|
|
if (disposing)
|
|
m_input.Dispose();
|
|
m_disposed = true;
|
|
base.Dispose (disposing);
|
|
}
|
|
}
|
|
}
|
|
}
|