2018-02-10 12:40:11 +04:00

157 lines
5.9 KiB
C#

//! \file AudioRHA.cs
//! \date Tue Nov 08 16:33:10 2016
//! \brief rUGP engine audio object.
//
// Copyright (C) 2016-2017 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
using System.IO;
using GameRes.Utility;
namespace GameRes.Formats.Rugp
{
[Export(typeof(AudioFormat))]
public class RhaAudio : AudioFormat
{
public override string Tag { get { return "RHA"; } }
public override string Description { get { return "rUGP engine compressed audio (MP3)"; } }
public override uint Signature { get { return 0; } }
public override bool CanWrite { get { return false; } }
public override SoundInput TryOpen (IBinaryStream file)
{
ushort schema = Binary.BigEndian (file.ReadUInt16());
if (4 == (schema & 0x10F))
{
file.Position = 0;
schema = 0;
}
else if (0x10B != schema)
return null;
var mp3 = new MemoryStream();
try
{
if (!ConvertToMp3 (file, mp3, schema))
{
mp3.Dispose();
return null;
}
mp3.Position = 0;
var sound = new Mp3Input (mp3);
file.Dispose();
return sound;
}
catch
{
mp3.Dispose();
throw;
}
}
bool ConvertToMp3 (IBinaryStream input, Stream mp3, ushort schema)
{
byte[] frame_buffer = null;
using (var output = new BinaryWriter (mp3, System.Text.Encoding.Default, true))
{
while (input.PeekByte() != -1)
{
ushort rha_header = Binary.BigEndian (input.ReadUInt16());
uint header;
int add_len = 0;
byte add_value = 0;
if (0 == schema)
{
header = 0xFFFB0000u | rha_header;
}
else
{
if (0 != (rha_header & 0x1000)) // RHAF_LASTZEROADD
{
add_len = input.ReadUInt16();
add_value = 0;
}
else if (0 != (rha_header & 0x2000)) // RHAF_LASTFULLADD
{
add_len = input.ReadUInt16();
add_value = 0xFF;
}
header = RhaToMp3Header (rha_header);
}
int frame_length = GetFrameLength (header);
if (0 == frame_length || add_len > frame_length)
return false;
if (null == frame_buffer || frame_length > frame_buffer.Length)
frame_buffer = new byte[frame_length];
int read_length = frame_length - add_len;
if (read_length != input.Read (frame_buffer, 0, read_length))
break;
for (int i = 0; i < add_len; ++i)
frame_buffer[read_length+i] = add_value;
output.Write (Binary.BigEndian (header));
output.Write (frame_buffer, 0, frame_length);
if (0 == (header & (1 << 16))) // CRC bit
output.Write (input.ReadUInt16());
}
}
return mp3.Length > 0;
}
internal static uint RhaToMp3Header (uint header)
{
return (header & 0xF) << 4 | (header & 0x7F0) << 5 | (header & 0x800) << 8 | 0xFFF30004;
}
internal static int GetFrameLength (uint header)
{
int lsf, freq;
if (0 == (header & (1 << 20)))
{
lsf = 1;
freq = (int)((header >> 10 ) & 3) + 6;
}
else
{
lsf = (int)~(header >> 19) & 1;
freq = (int)((header >> 10 ) & 3) + (lsf * 3);
}
int bitrate_index = (int)((header >> 12) & 0xF);
if (0 == bitrate_index || 0xF == bitrate_index)
return 0;
int padding = (int)((header >> 9) & 1);
int frame_length = BitRates[lsf, bitrate_index] * 144000;
frame_length /= Mp3Freqs[freq] << lsf;
frame_length += padding - 4;
return frame_length;
}
static readonly int[] Mp3Freqs = { 44100, 48000, 32000, 22050, 24000, 16000, 11025, 12000, 8000 };
static readonly short[,] BitRates = {
{ 0, 32, 40, 48, 56, 64, 80, 96,112,128,160,192,224,256,320 },
{ 0, 8, 16, 24, 32, 40, 48, 56, 64, 80, 96,112,128,144,160 }
};
}
}