2023-08-24 01:33:50 +04:00

37 lines
1.5 KiB
C#

using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle ("GameRes.Experimental")]
[assembly: AssemblyDescription ("Experimental implementations of game resources.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany ("mørkt")]
[assembly: AssemblyProduct ("GameRes.Experimental")]
[assembly: AssemblyCopyright ("Copyright © 2016 mørkt")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("d9f6729a-adb8-4f4e-a929-9e2314d532c6")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion ("1.0.16.42")]
[assembly: AssemblyFileVersion ("1.0.16.42")]