morkt f90e2e851c updated legacy formats.
(BIZ): moved to Adviz folder.
(GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats.
(DATA, BGM, SED): MyHarvest resource formats.
(HTF): compressed image format.
(PAK): Mina resource archives.
(GCmp): read palette from external resource.
(NCG): Nekotaro image format.
(BND, TCZ, TSZ): Ponytail Soft PC-98 formats.
(NOR): Sophia resource archive.
(SDA, PLA): Squadra D resource archives.
(UCA): added checks to avoid false positives.
2023-10-11 19:03:45 +04:00

62 lines
2.5 KiB
C#

//! \file AudioSED.cs
//! \date 2023 Sep 26
//! \brief MyHarvest audio format.
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.ComponentModel.Composition;
namespace GameRes.Formats.MyHarvest
{
[Export(typeof(AudioFormat))]
public class SedAudio : AudioFormat
{
public override string Tag => "SED/HARVEST";
public override string Description => "MyHarvest audio resource";
public override uint Signature => 0x14553; // 'SE'
public override bool CanWrite => false;
public SedAudio ()
{
Signatures = new[] { 0x14553u, 0u };
}
public override SoundInput TryOpen (IBinaryStream file)
{
var header = file.ReadHeader (0x18);
if (!header.AsciiEqual (0, "SE") || !header.AsciiEqual (0x12, "da"))
return null;
var format = new WaveFormat {
FormatTag = header.ToUInt16 (2),
Channels = header.ToUInt16 (4),
SamplesPerSecond = header.ToUInt32 (6),
AverageBytesPerSecond = header.ToUInt32 (0xA),
BlockAlign = header.ToUInt16 (0xE),
BitsPerSample = header.ToUInt16 (0x10),
};
uint pcm_size = header.ToUInt32 (0x14);
var region = new StreamRegion (file.AsStream, 0x18, pcm_size);
return new RawPcmInput (region, format);
}
}
}