morkt f90e2e851c updated legacy formats.
(BIZ): moved to Adviz folder.
(GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats.
(DATA, BGM, SED): MyHarvest resource formats.
(HTF): compressed image format.
(PAK): Mina resource archives.
(GCmp): read palette from external resource.
(NCG): Nekotaro image format.
(BND, TCZ, TSZ): Ponytail Soft PC-98 formats.
(NOR): Sophia resource archive.
(SDA, PLA): Squadra D resource archives.
(UCA): added checks to avoid false positives.
2023-10-11 19:03:45 +04:00

126 lines
4.9 KiB
C#

//! \file ArcBND.cs
//! \date 2023 Sep 28
//! \brief Ponytail Adventure System resource archive.
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using GameRes.Utility;
using System;
using System.Collections.Generic;
using System.ComponentModel.Composition;
using System.IO;
using System.Linq;
// [951115][Ponytail Soft] Masuzume Yume
namespace GameRes.Formats.Ponytail
{
[Export(typeof(ArchiveFormat))]
public class BndOpener : ArchiveFormat
{
public override string Tag => "BND/NMI";
public override string Description => "Ponytail Soft resource archive";
public override uint Signature => 0x646E6942; // 'Bind'
public override bool IsHierarchic => false;
public override bool CanWrite => false;
public override ArcFile TryOpen (ArcView file)
{
if (!file.View.AsciiEqual (4, " ver.0"))
return null;
int count = file.View.ReadInt16 (0xD);
if (!IsSaneCount (count))
return null;
uint index_offset = file.View.ReadUInt32 (0xF);
if (index_offset >= file.MaxOffset)
return null;
var dir = new List<Entry> (count);
for (int i = 0; i < count; ++i)
{
var name = file.View.ReadString (index_offset, 8).Trim();
var ext = file.View.ReadString (index_offset+8, 3);
name = name + '.' + ext;
var entry = Create<PackedEntry> (name);
entry.Size = file.View.ReadUInt32 (index_offset+0x0C);
entry.Offset = file.View.ReadUInt32 (index_offset+0x14);
if (!entry.CheckPlacement (file.MaxOffset))
return null;
dir.Add (entry);
index_offset += 0x18;
}
foreach (PackedEntry entry in dir.Where (e => e.Name.EndsWith ("Z") && e.Type != "image"))
{
if (file.View.AsciiEqual (entry.Offset, "lz1_"))
{
entry.IsPacked = true;
char last_chr =(char)file.View.ReadByte (entry.Offset+4);
entry.UnpackedSize = file.View.ReadUInt32 (entry.Offset+5);
string name = entry.Name.Remove (entry.Name.Length-1);
entry.Name = name + char.ToUpperInvariant (last_chr);
}
}
return new ArcFile (file, this, dir);
}
public override Stream OpenEntry (ArcFile arc, Entry entry)
{
var pent = (PackedEntry)entry;
if (!pent.IsPacked)
return base.OpenEntry (arc, entry);
var output = new byte[pent.UnpackedSize];
using (var input = arc.File.CreateStream (pent.Offset+9, pent.Size-9))
Lz1Unpack (input, output);
return new BinMemoryStream (output, pent.Name);
}
internal static void Lz1Unpack (IBinaryStream input, byte[] output)
{
byte mask = 0;
int ctl = 0;
int dst = 0;
while (dst < output.Length)
{
mask <<= 1;
if (0 == mask)
{
ctl = input.ReadUInt8();
if (ctl < 0)
break;
mask = 1;
}
if ((ctl & mask) != 0)
{
output[dst++] = input.ReadUInt8();
}
else
{
int code = input.ReadUInt16();
int offset = (code >> 5) + 1;
int count = Math.Min (3 + (code & 0x1F), output.Length - dst);
Binary.CopyOverlapped (output, dst - offset, dst, count);
dst += count;
}
}
}
}
}