mirror of
https://github.com/crskycode/GARbro.git
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e4e85fe879
(GPC): Adv98 engine image format. (PIC): Grocer image format. (PL4): Pearl Soft images. (PAK,QDO): Red-Zone resources.
127 lines
4.4 KiB
C#
127 lines
4.4 KiB
C#
//! \file ImageGAM.cs
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//! \date 2018 Oct 23
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//! \brief Project-μ image format.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using GameRes.Compression;
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// [031219][Project-μ] Gin no Hebi Kuro no Tsuki
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// [040528][Lakshmi] Mabuta Tojireba Soko ni...
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namespace GameRes.Formats.ProjectMu
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{
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[Export(typeof(ImageFormat))]
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public class GamFormat : ImageFormat
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{
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public override string Tag { get { return "GAM"; } }
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public override string Description { get { return "Project-μ image format"; } }
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public override uint Signature { get { return 0x4D4147; } } // 'GAM'
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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using (var input = OpenGamStream (file))
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return Bmp.ReadMetaData (input);
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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using (var input = OpenGamStream (file))
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return Bmp.Read (input, info);
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}
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IBinaryStream OpenGamStream (IBinaryStream input)
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{
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input.Position = 8;
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var unpacked = new PackedStream<GamDecompressor> (input.AsStream, true);
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return new BinaryStream (unpacked, input.Name);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GamFormat.Write not implemented");
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}
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}
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internal class GamDecompressor : Decompressor
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{
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Stream m_input;
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public override void Initialize (Stream input)
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{
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m_input = input;
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}
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protected override IEnumerator<int> Unpack ()
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{
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var frame = new byte[0x100];
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int frame_pos = 0;
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int bits = 1;
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for (;;)
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{
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if (1 == bits)
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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yield break;
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bits = b;
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b = m_input.ReadByte();
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if (-1 == b)
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yield break;
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bits |= b << 8 | 0x10000;
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}
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if (0 == (bits & 1))
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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yield break;
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frame[frame_pos++ & 0xFF] = (byte)b;
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m_buffer[m_pos++] = (byte)b;
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if (0 == --m_length)
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yield return m_pos;
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}
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else
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{
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int offset = m_input.ReadByte();
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if (-1 == offset)
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yield break;
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int count = m_input.ReadByte();
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if (-1 == count)
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yield break;
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while (count --> 0)
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{
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byte v = frame[(frame_pos - offset) & 0xFF];
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frame[frame_pos++ & 0xFF] = v;
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m_buffer[m_pos++] = v;
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if (0 == --m_length)
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yield return m_pos;
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}
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}
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bits >>= 1;
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}
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}
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}
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}
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