mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-19 01:14:13 +08:00
b09ee4570c
MIA, MAI2, MAI3 images, D-Motion archives.
338 lines
11 KiB
C#
338 lines
11 KiB
C#
//! \file ImageG.cs
|
|
//! \date 2023 Oct 15
|
|
//! \brief System-98 engine image format (PC-98).
|
|
//
|
|
// Copyright (C) 2023 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using GameRes.Utility;
|
|
using System;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using System.Windows.Media;
|
|
|
|
// [951216][Four-Nine] Lilith
|
|
|
|
namespace GameRes.Formats.System98
|
|
{
|
|
[Export(typeof(ImageFormat))]
|
|
public class GFormat : ImageFormat
|
|
{
|
|
public override string Tag => "G/SYSTEM98";
|
|
public override string Description => "System-98 engine image format";
|
|
public override uint Signature => 0;
|
|
|
|
public GFormat ()
|
|
{
|
|
Extensions = new[] { "g", "" };
|
|
}
|
|
|
|
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
|
{
|
|
if (file.Length < 61)
|
|
return null;
|
|
var header = file.ReadHeader (0xA);
|
|
ushort width = Binary.BigEndian (header.ToUInt16 (6));
|
|
ushort height = Binary.BigEndian (header.ToUInt16 (8));
|
|
if (0 == width || 0 == height || (width & 7) != 0 || width > 640 || height > 400)
|
|
return null;
|
|
return new ImageMetaData {
|
|
Width = width,
|
|
Height = height,
|
|
BPP = 4,
|
|
};
|
|
}
|
|
|
|
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
|
{
|
|
file.Position = 0xA;
|
|
var palette = ReadPalette (file.AsStream, 16, PaletteFormat.Rgb);
|
|
var reader = new GraBaseReader (file, info);
|
|
reader.UnpackBits();
|
|
return ImageData.Create (info, PixelFormats.Indexed4, palette, reader.Pixels, reader.Stride);
|
|
}
|
|
|
|
public override void Write (Stream file, ImageData image)
|
|
{
|
|
throw new System.NotImplementedException ("GFormat.Write not implemented");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// This compression format is used in several PC-98 game engines.
|
|
/// </summary>
|
|
internal class GraBaseReader
|
|
{
|
|
protected IBinaryStream m_input;
|
|
protected ImageMetaData m_info;
|
|
protected int m_output_stride;
|
|
protected byte[] m_pixels;
|
|
protected int m_dst;
|
|
|
|
public byte[] Pixels => m_pixels;
|
|
public int Stride => m_output_stride;
|
|
|
|
public GraBaseReader (IBinaryStream file, ImageMetaData info)
|
|
{
|
|
m_input = file;
|
|
m_info = info;
|
|
m_output_stride = m_info.iWidth >> 1;
|
|
m_pixels = new byte[m_output_stride * m_info.iHeight];
|
|
}
|
|
|
|
protected ushort[] m_buffer;
|
|
|
|
public void UnpackBits ()
|
|
{
|
|
try
|
|
{
|
|
UnpackBitsInternal();
|
|
}
|
|
catch (EndOfStreamException)
|
|
{
|
|
FlushBuffer();
|
|
}
|
|
}
|
|
|
|
void UnpackBitsInternal ()
|
|
{
|
|
int width = m_info.iWidth;
|
|
int wTimes2 = width << 1;
|
|
int wTimes4 = width << 2;
|
|
int buffer_size = wTimes4 + wTimes2;
|
|
m_buffer = new ushort[buffer_size >> 1];
|
|
m_dst = 0;
|
|
InitFrame();
|
|
InitBitReader();
|
|
ushort p = ReadPair (0);
|
|
for (int i = 0; i < width; ++i)
|
|
m_buffer[i] = p;
|
|
int dst = wTimes2;
|
|
int prev_src = 0;
|
|
while (m_dst < m_pixels.Length)
|
|
{
|
|
bool same_line = false;
|
|
int src = -width;
|
|
if (GetNextBit() != 0)
|
|
{
|
|
if (GetNextBit() == 0)
|
|
src <<= 1;
|
|
else if (GetNextBit() == 0)
|
|
src += 1;
|
|
else
|
|
src -= 1;
|
|
}
|
|
else if (GetNextBit() == 0)
|
|
{
|
|
src = -4;
|
|
p = m_buffer[dst/2-1];
|
|
if ((p & 0xFF) == (p >> 8))
|
|
same_line = src != prev_src;
|
|
}
|
|
if (src != prev_src)
|
|
{
|
|
prev_src = src;
|
|
if (!same_line)
|
|
src += dst;
|
|
else
|
|
src = dst - 2;
|
|
if (GetNextBit() != 0)
|
|
{
|
|
int bitlength = 0;
|
|
do
|
|
{
|
|
++bitlength;
|
|
}
|
|
while (GetNextBit() != 0);
|
|
int count = 1;
|
|
while (bitlength --> 0)
|
|
count = count << 1 | GetNextBit();
|
|
int remaining = (buffer_size - dst) >> 1;
|
|
while (count > remaining)
|
|
{
|
|
count -= remaining;
|
|
MovePixels (m_buffer, src, dst, remaining);
|
|
src += remaining << 1;
|
|
if (FlushBuffer())
|
|
return;
|
|
dst = wTimes2;
|
|
src -= wTimes4;
|
|
remaining = wTimes4 >> 1;
|
|
}
|
|
MovePixels (m_buffer, src, dst, count);
|
|
dst += count << 1;
|
|
if (dst == buffer_size)
|
|
{
|
|
if (FlushBuffer())
|
|
return;
|
|
dst = wTimes2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MovePixels (m_buffer, src, dst, 1);
|
|
dst += 2;
|
|
if (dst == buffer_size)
|
|
{
|
|
if (FlushBuffer())
|
|
return;
|
|
dst = wTimes2;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
p = m_buffer[dst/2-1];
|
|
do
|
|
{
|
|
byte prev = (byte)(p >> 8);
|
|
p = ReadPair (prev);
|
|
m_buffer[dst >> 1] = p;
|
|
dst += 2;
|
|
if (dst == buffer_size)
|
|
{
|
|
if (FlushBuffer())
|
|
return;
|
|
dst = wTimes2;
|
|
}
|
|
}
|
|
while (GetNextBit() != 0);
|
|
prev_src = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FlushBuffer ()
|
|
{
|
|
MovePixels (m_buffer, m_info.iWidth * 4, 0, m_info.iWidth);
|
|
int src = m_info.iWidth;
|
|
int count = Math.Min (m_info.iWidth << 1, m_pixels.Length - m_dst);
|
|
while (count --> 0)
|
|
{
|
|
ushort p = m_buffer[src++];
|
|
m_pixels[m_dst++] = (byte)((p & 0xF0) | p >> 12);
|
|
}
|
|
return m_dst == m_pixels.Length;
|
|
}
|
|
|
|
protected ushort ReadPair (int pos)
|
|
{
|
|
byte al = ReadPixel (pos);
|
|
byte ah = ReadPixel (al);
|
|
return (ushort)(al | ah << 8);
|
|
}
|
|
|
|
protected byte ReadPixel (int pos)
|
|
{
|
|
byte px = 0;
|
|
if (GetNextBit() == 0)
|
|
{
|
|
int count = 1;
|
|
if (GetNextBit() != 0)
|
|
{
|
|
if (GetNextBit() != 0)
|
|
{
|
|
count = count << 1 | GetNextBit();
|
|
}
|
|
count = count << 1 | GetNextBit();
|
|
}
|
|
count = count << 1 | GetNextBit();
|
|
pos += count;
|
|
px = m_frame[pos--];
|
|
while (count --> 0)
|
|
{
|
|
m_frame[pos+1] = m_frame[pos];
|
|
--pos;
|
|
}
|
|
m_frame[pos+1] = px;
|
|
}
|
|
else if (GetNextBit() == 0)
|
|
{
|
|
px = m_frame[pos];
|
|
}
|
|
else
|
|
{
|
|
px = m_frame[pos+1];
|
|
m_frame[pos+1] = m_frame[pos];
|
|
m_frame[pos] = px;
|
|
}
|
|
return px;
|
|
}
|
|
|
|
byte[] m_frame;
|
|
|
|
protected void InitFrame ()
|
|
{
|
|
m_frame = new byte[0x100];
|
|
int p = 0;
|
|
byte a = 0;
|
|
for (int j = 0; j < 0x10; ++j)
|
|
{
|
|
for (int i = 0; i < 0x10; ++i)
|
|
{
|
|
m_frame[p++] = a;
|
|
a -= 0x10;
|
|
}
|
|
a += 0x10;
|
|
}
|
|
}
|
|
|
|
protected void MovePixels (ushort[] pixels, int src, int dst, int count)
|
|
{
|
|
count <<= 1;
|
|
if (dst > src)
|
|
{
|
|
while (count > 0)
|
|
{
|
|
int preceding = Math.Min (dst - src, count);
|
|
Buffer.BlockCopy (pixels, src, pixels, dst, preceding);
|
|
dst += preceding;
|
|
count -= preceding;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Buffer.BlockCopy (pixels, src, pixels, dst, count);
|
|
}
|
|
}
|
|
|
|
int m_bits;
|
|
int m_bit_count;
|
|
|
|
protected void InitBitReader ()
|
|
{
|
|
m_bit_count = 1;
|
|
}
|
|
|
|
protected byte GetNextBit ()
|
|
{
|
|
if (--m_bit_count <= 0)
|
|
{
|
|
m_bits = m_input.ReadUInt8();
|
|
m_bit_count = 8;
|
|
}
|
|
int bit = (m_bits >> 7) & 1;
|
|
m_bits <<= 1;
|
|
return (byte)bit;
|
|
}
|
|
}
|
|
}
|