1
0
mirror of https://github.com/crskycode/GARbro.git synced 2024-12-24 03:44:13 +08:00

42 lines
1.3 KiB
C#

using System.Windows.Controls;
using GameRes.Formats.Dac;
using GameRes.Formats.Properties;
namespace GameRes.Formats.GUI
{
/// <summary>
/// Interaction logic for WidgetDPK.xaml
/// </summary>
public partial class WidgetDPK : Grid
{
public WidgetDPK ()
{
InitializeComponent ();
var last_scheme = EncScheme.SelectedItem as DpkScheme;
if (null == last_scheme)
last_scheme = DpkOpener.KnownSchemes[0];
uint key1 = Settings.Default.DPKKey1;
uint key2 = Settings.Default.DPKKey2;
if (last_scheme.Key1 != key1 || last_scheme.Key2 != key2)
EncScheme.SelectedIndex = -1;
else if (null == EncScheme.SelectedItem)
EncScheme.SelectedIndex = 0;
Key1.Text = key1.ToString ("X");
Key2.Text = key2.ToString ("X8");
EncScheme.SelectionChanged += OnSchemeChanged;
}
void OnSchemeChanged (object sender, SelectionChangedEventArgs e)
{
var widget = sender as ComboBox;
var scheme = widget.SelectedItem as DpkScheme;
if (null != scheme)
{
Key1.Text = scheme.Key1.ToString ("X");
Key2.Text = scheme.Key2.ToString ("X8");
}
}
}
}