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43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
using GameRes.Utility;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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namespace GameRes.Formats.NipponIchi
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{
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[Export(typeof(ArchiveFormat))]
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public class PSFSOpener : ArchiveFormat
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{
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public override string Tag { get { return "DAT/PS_FS ShinHayarigami2"; } }
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public override string Description { get { return "Nippon Ichi Shin Hayarigami2 PS3 resource archive"; } }
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public override uint Signature { get { return 0x465F5350; } } // 'PS_F' of 'PS_FS_V1'
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public override bool IsHierarchic { get { return false; } }
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public override bool CanWrite { get { return false; } }
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public override ArcFile TryOpen(ArcView file)
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{
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int count = Binary.BigEndian(file.View.ReadInt32(8));
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if (!IsSaneCount(count))
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return null;
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long index_offset = 0x10;
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var dir = new List<Entry>(count);
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for (int i = 0; i < count; ++i)
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{
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string name = file.View.ReadString(index_offset, 0x30);
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var entry = Create<Entry>(name);
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entry.Offset = Binary.BigEndian(file.View.ReadUInt32(index_offset + 0x3C));
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entry.Size = Binary.BigEndian(file.View.ReadUInt32(index_offset + 0x34));
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index_offset += 0x40;
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if (!entry.CheckPlacement(file.MaxOffset))
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return null;
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if (0 == file.View.ReadByte(entry.Offset))
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{
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entry.Offset += 0x10;
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entry.Size -= 0x10;
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}
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dir.Add(entry);
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}
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return new ArcFile(file, this, dir);
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}
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}
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}
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