mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-25 20:34:13 +08:00
f90e2e851c
(BIZ): moved to Adviz folder. (GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats. (DATA, BGM, SED): MyHarvest resource formats. (HTF): compressed image format. (PAK): Mina resource archives. (GCmp): read palette from external resource. (NCG): Nekotaro image format. (BND, TCZ, TSZ): Ponytail Soft PC-98 formats. (NOR): Sophia resource archive. (SDA, PLA): Squadra D resource archives. (UCA): added checks to avoid false positives.
310 lines
10 KiB
C#
310 lines
10 KiB
C#
//! \file ImageGIZ.cs
|
|
//! \date 2023 Oct 02
|
|
//! \brief ADVIZ engine image format (PC-98).
|
|
//
|
|
// Copyright (C) 2023 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using GameRes.Utility;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using System.Windows.Media;
|
|
using System.Windows.Media.Imaging;
|
|
|
|
// [960830][Ange] Coin
|
|
|
|
namespace GameRes.Formats.Adviz
|
|
{
|
|
internal class GizMetaData : ImageMetaData
|
|
{
|
|
public byte RleCode;
|
|
public byte PlaneMap;
|
|
public bool HasPalette;
|
|
}
|
|
|
|
[Export(typeof(ImageFormat))]
|
|
public class Giz3Format : ImageFormat
|
|
{
|
|
public override string Tag => "GIZ";
|
|
public override string Description => "ADVIZ engine image format";
|
|
public override uint Signature => 0x335A4947; // 'GIZ3'
|
|
|
|
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
|
{
|
|
var header = file.ReadHeader (0x10);
|
|
int xy = header.ToUInt16 (4);
|
|
return new GizMetaData {
|
|
Width = (uint)header.ToUInt16 (6) << 3,
|
|
Height = header.ToUInt16 (8),
|
|
OffsetX = (xy % 0x50) << 3,
|
|
OffsetY = xy / 0x50,
|
|
HasPalette = header[0xC] != 0,
|
|
PlaneMap = header[0xE],
|
|
BPP = 4,
|
|
};
|
|
}
|
|
|
|
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
|
{
|
|
var reader = new Giz3Reader (file, (GizMetaData)info);
|
|
return reader.Unpack();
|
|
}
|
|
|
|
public override void Write (Stream file, ImageData image)
|
|
{
|
|
throw new System.NotImplementedException ("Giz3Format.Write not implemented");
|
|
}
|
|
}
|
|
|
|
internal class Giz3Reader
|
|
{
|
|
IBinaryStream m_input;
|
|
GizMetaData m_info;
|
|
BitmapPalette m_palette;
|
|
int m_stride;
|
|
int m_output_stride;
|
|
|
|
public Giz3Reader (IBinaryStream input, GizMetaData info)
|
|
{
|
|
m_input = input;
|
|
m_info = info;
|
|
}
|
|
|
|
byte[] m_buffer;
|
|
byte[] m_output;
|
|
|
|
public ImageData Unpack ()
|
|
{
|
|
m_input.Position = 0x10;
|
|
if (m_info.HasPalette)
|
|
m_palette = ReadPalette();
|
|
else
|
|
m_palette = BitmapPalettes.Gray16; // palette is stored somewhere else
|
|
long data_pos = m_input.Position;
|
|
ReadHuffmanTree();
|
|
data_pos += m_dataOffset;
|
|
|
|
m_bitCount = 1;
|
|
m_stride = m_info.iWidth >> 3;
|
|
m_buffer = new byte[0x2000];
|
|
m_output_stride = m_info.iWidth >> 1;
|
|
m_output = new byte[m_output_stride * m_info.iHeight];
|
|
m_input.Position = data_pos;
|
|
UnpackBits();
|
|
return ImageData.Create (m_info, PixelFormats.Indexed4, m_palette, m_output, m_output_stride);
|
|
}
|
|
|
|
int m_dataOffset;
|
|
int m_gizColumn;
|
|
int m_outputPos1;
|
|
int m_outputPos2;
|
|
|
|
void UnpackBits () // sub_15426
|
|
{
|
|
m_gizColumn = 0;
|
|
m_outputPos1 = 0;
|
|
m_outputPos2 = 0;
|
|
int dst = 0;
|
|
for (int x = 0; x < m_stride; ++x)
|
|
{
|
|
int src1 = m_outputPos1;
|
|
int src2 = 0;
|
|
for (int j = 0; j < 2; ++j)
|
|
{
|
|
src2 = m_outputPos1;
|
|
int plane_mask = 1;
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if ((m_info.PlaneMap & plane_mask) == 0)
|
|
{
|
|
UnpackPlane (m_outputPos1);
|
|
}
|
|
plane_mask <<= 1;
|
|
m_outputPos1 += 0x800;
|
|
m_outputPos2 += 0x800;
|
|
}
|
|
m_gizColumn = (m_gizColumn + 1) & 3;
|
|
m_outputPos1 = m_gizColumn << 9;
|
|
m_outputPos2 = 0;
|
|
}
|
|
CopyPlanes (src1, src2, dst);
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
void CopyPlanes (int src1, int src2, int dst)
|
|
{
|
|
for (int y = 0; y < m_info.iHeight; ++y)
|
|
{
|
|
int b0 = m_buffer[src1+y ] << 4 | m_buffer[src2+y ];
|
|
int b1 = m_buffer[src1+y+0x0800] << 4 | m_buffer[src2+y+0x0800];
|
|
int b2 = m_buffer[src1+y+0x1000] << 4 | m_buffer[src2+y+0x1000];
|
|
int b3 = m_buffer[src1+y+0x1800] << 4 | m_buffer[src2+y+0x1800];
|
|
for (int j = 0; j < 8; j += 2)
|
|
{
|
|
byte px = (byte)((((b0 << j) & 0x80) >> 3)
|
|
| (((b1 << j) & 0x80) >> 2)
|
|
| (((b2 << j) & 0x80) >> 1)
|
|
| (((b3 << j) & 0x80) ));
|
|
px |= (byte)((((b0 << j) & 0x40) >> 6)
|
|
| (((b1 << j) & 0x40) >> 5)
|
|
| (((b2 << j) & 0x40) >> 4)
|
|
| (((b3 << j) & 0x40) >> 3));
|
|
m_output[dst+j/2] = px;
|
|
}
|
|
dst += m_output_stride;
|
|
}
|
|
}
|
|
|
|
int m_root;
|
|
ushort[] m_treeTable;
|
|
|
|
void ReadHuffmanTree ()
|
|
{
|
|
m_dataOffset = m_input.ReadUInt16();
|
|
m_treeTable = new ushort[(m_dataOffset-2) * 2 / 3 + 1];
|
|
int di = 0;
|
|
for (int si = 2; si + 2 < m_dataOffset; si += 3)
|
|
{
|
|
ushort bx = m_input.ReadUInt16();
|
|
int ax = bx & 0xFFF;
|
|
if ((ax & 0x800) == 0)
|
|
ax = (ax - 2) >> 1;
|
|
m_treeTable[di++] = (ushort)ax;
|
|
ax = m_input.ReadUInt8() << 4;
|
|
ax |= bx >> 12;
|
|
if ((ax & 0x800) == 0)
|
|
ax = (ax - 2) >> 1;
|
|
m_treeTable[di++] = (ushort)ax;
|
|
}
|
|
m_root = di - 2;
|
|
}
|
|
|
|
byte ReadToken ()
|
|
{
|
|
int token = m_root;
|
|
do
|
|
{
|
|
if (GetNextBit())
|
|
++token;
|
|
token = m_treeTable[token];
|
|
}
|
|
while ((token & 0x800) == 0);
|
|
return (byte)token;
|
|
}
|
|
|
|
void UnpackPlane (int dst)
|
|
{
|
|
int y = 0;
|
|
while (y < m_info.iHeight)
|
|
{
|
|
byte ctl = ReadToken();
|
|
if (ctl < 0x10)
|
|
{
|
|
m_buffer[dst++] = ctl;
|
|
++y;
|
|
}
|
|
else
|
|
{
|
|
int count = ReadToken() + 2;
|
|
ctl -= 0x10;
|
|
switch (ctl)
|
|
{
|
|
case 0:
|
|
for (int i = 0; i < count; ++i)
|
|
m_buffer[dst+i] = 0;
|
|
break;
|
|
|
|
case 1:
|
|
for (int i = 0; i < count; ++i)
|
|
m_buffer[dst+i] = 0xF;
|
|
break;
|
|
|
|
case 2:
|
|
Binary.CopyOverlapped (m_buffer, dst-1, dst, count);
|
|
break;
|
|
|
|
case 3:
|
|
Binary.CopyOverlapped (m_buffer, dst-2, dst, count);
|
|
break;
|
|
|
|
case 4:
|
|
case 5:
|
|
case 6:
|
|
{
|
|
int off = (ctl - 3) << 11;
|
|
Binary.CopyOverlapped (m_buffer, dst-off, dst, count);
|
|
break;
|
|
}
|
|
case 7:
|
|
{
|
|
int src = dst - m_outputPos1;
|
|
int ax = (m_gizColumn - 1) & 3;
|
|
src += (ax << 9) + m_outputPos2;
|
|
Binary.CopyOverlapped (m_buffer, src, dst, count);
|
|
break;
|
|
}
|
|
case 8:
|
|
{
|
|
int src = dst - m_outputPos1;
|
|
int ax = (m_gizColumn - 2) & 3;
|
|
src += (ax << 9) + m_outputPos2;
|
|
Binary.CopyOverlapped (m_buffer, src, dst, count);
|
|
break;
|
|
}
|
|
}
|
|
dst += count;
|
|
y += count;
|
|
}
|
|
}
|
|
}
|
|
|
|
BitmapPalette ReadPalette ()
|
|
{
|
|
const int count = 16;
|
|
var colors = new Color[count];
|
|
for (int i = 0; i < count; ++i)
|
|
{
|
|
byte b = m_input.ReadUInt8();
|
|
byte r = m_input.ReadUInt8();
|
|
byte g = m_input.ReadUInt8();
|
|
colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11));
|
|
}
|
|
return new BitmapPalette (colors);
|
|
}
|
|
|
|
int m_bitCount;
|
|
int m_bits;
|
|
|
|
bool GetNextBit ()
|
|
{
|
|
if (--m_bitCount == 0)
|
|
{
|
|
m_bits = m_input.ReadUInt16();
|
|
m_bitCount = 16;
|
|
}
|
|
bool bit = (m_bits & 0x8000) != 0;
|
|
m_bits <<= 1;
|
|
return bit;
|
|
}
|
|
}
|
|
}
|