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77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
//! \file ResourceSettings.cs
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//! \date 2018 Jan 08
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//! \brief Persistent resource settings implementation.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.Diagnostics;
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using System.Text;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats
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{
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internal class LocalResourceSetting : ResourceSettingBase
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{
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public override object Value {
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get { return Properties.Settings.Default[Name]; }
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set { Properties.Settings.Default[Name] = value; }
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}
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public LocalResourceSetting () { }
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public LocalResourceSetting (string name) : this (name, name) { }
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public LocalResourceSetting (string name, string text)
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{
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Name = name;
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Text = arcStrings.ResourceManager.GetString (text, arcStrings.Culture) ?? text;
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}
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}
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internal class EncodingSetting : LocalResourceSetting
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{
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static readonly Encoding DefaultEncoding = Encodings.cp932;
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public override object Value {
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get {
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try
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{
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return Encoding.GetEncoding ((int)base.Value);
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}
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catch // fallback to CP932
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{
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Trace.WriteLine (string.Format ("Unknown encoding code page {0}", base.Value));
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return DefaultEncoding;
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}
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}
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set { base.Value = ((Encoding)value).CodePage; }
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}
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public EncodingSetting () { }
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public EncodingSetting (string name) : base (name) { }
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public EncodingSetting (string name, string text) : base (name, text) { }
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}
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[Export(typeof(ISettingsManager))]
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internal class SettingsManager : ISettingsManager
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{
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public void UpgradeSettings ()
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{
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if (Properties.Settings.Default.UpgradeRequired)
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{
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Properties.Settings.Default.Upgrade();
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Properties.Settings.Default.UpgradeRequired = false;
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Properties.Settings.Default.Save();
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}
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}
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public void SaveSettings ()
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{
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Properties.Settings.Default.Save();
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}
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}
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}
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