mirror of
https://github.com/crskycode/GARbro.git
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146 lines
5.6 KiB
C#
146 lines
5.6 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.18444
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GameRes.Formats.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")]
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public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("NotEncrypted")]
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public global::GameRes.Formats.NpaTitleId NPAScheme {
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get {
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return ((global::GameRes.Formats.NpaTitleId)(this["NPAScheme"]));
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}
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set {
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this["NPAScheme"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("")]
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public string XP3Scheme {
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get {
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return ((string)(this["XP3Scheme"]));
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}
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set {
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this["XP3Scheme"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("4294967295")]
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public uint YPFKey {
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get {
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return ((uint)(this["YPFKey"]));
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}
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set {
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this["YPFKey"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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public global::GameRes.Formats.IntEncryptionInfo INTEncryption {
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get {
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return ((global::GameRes.Formats.IntEncryptionInfo)(this["INTEncryption"]));
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}
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set {
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this["INTEncryption"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool XP3CompressHeader {
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get {
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return ((bool)(this["XP3CompressHeader"]));
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}
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set {
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this["XP3CompressHeader"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool XP3CompressContents {
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get {
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return ((bool)(this["XP3CompressContents"]));
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}
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set {
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this["XP3CompressContents"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("2")]
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public int XP3Version {
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get {
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return ((int)(this["XP3Version"]));
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}
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set {
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this["XP3Version"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("False")]
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public bool XP3RetainStructure {
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get {
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return ((bool)(this["XP3RetainStructure"]));
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}
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set {
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this["XP3RetainStructure"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("shift-jis")]
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public string SGFileNameEncoding {
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get {
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return ((string)(this["SGFileNameEncoding"]));
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}
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set {
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this["SGFileNameEncoding"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("None")]
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public global::GameRes.Formats.ONScripter.Compression ONSCompression {
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get {
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return ((global::GameRes.Formats.ONScripter.Compression)(this["ONSCompression"]));
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}
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set {
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this["ONSCompression"] = value;
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}
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}
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}
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}
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