GARbro-mirror/ArcFormats/Properties/Settings.Designer.cs

146 lines
5.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.18444
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GameRes.Formats.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")]
public sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("NotEncrypted")]
public global::GameRes.Formats.NpaTitleId NPAScheme {
get {
return ((global::GameRes.Formats.NpaTitleId)(this["NPAScheme"]));
}
set {
this["NPAScheme"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string XP3Scheme {
get {
return ((string)(this["XP3Scheme"]));
}
set {
this["XP3Scheme"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("4294967295")]
public uint YPFKey {
get {
return ((uint)(this["YPFKey"]));
}
set {
this["YPFKey"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
public global::GameRes.Formats.IntEncryptionInfo INTEncryption {
get {
return ((global::GameRes.Formats.IntEncryptionInfo)(this["INTEncryption"]));
}
set {
this["INTEncryption"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool XP3CompressHeader {
get {
return ((bool)(this["XP3CompressHeader"]));
}
set {
this["XP3CompressHeader"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool XP3CompressContents {
get {
return ((bool)(this["XP3CompressContents"]));
}
set {
this["XP3CompressContents"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("2")]
public int XP3Version {
get {
return ((int)(this["XP3Version"]));
}
set {
this["XP3Version"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool XP3RetainStructure {
get {
return ((bool)(this["XP3RetainStructure"]));
}
set {
this["XP3RetainStructure"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("shift-jis")]
public string SGFileNameEncoding {
get {
return ((string)(this["SGFileNameEncoding"]));
}
set {
this["SGFileNameEncoding"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("None")]
public global::GameRes.Formats.ONScripter.Compression ONSCompression {
get {
return ((global::GameRes.Formats.ONScripter.Compression)(this["ONSCompression"]));
}
set {
this["ONSCompression"] = value;
}
}
}
}