mirror of
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160 lines
5.7 KiB
C#
160 lines
5.7 KiB
C#
//! \file AudioWAV.cs
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//! \date Tue Nov 04 18:22:37 2014
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//! \brief WAVE audio format implementation.
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//
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// Copyright (C) 2014-2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using NAudio.Wave;
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namespace GameRes
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{
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public class WaveInput : SoundInput
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{
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WaveStream m_reader;
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public override long Position
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{
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get { return m_reader.Position; }
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set { m_reader.Position = value; }
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}
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public override bool CanSeek { get { return m_reader.CanSeek; } }
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public override int SourceBitrate
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{
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get { return (int)Format.AverageBytesPerSecond * 8; }
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}
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public override string SourceFormat { get { return "wav"; } }
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static readonly HashSet<WaveFormatEncoding> ConversionRequired = new HashSet<WaveFormatEncoding> {
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WaveFormatEncoding.Adpcm, // 2
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WaveFormatEncoding.MuLaw, // 7
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WaveFormatEncoding.DviAdpcm, // 0x11
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};
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public WaveInput (Stream file) : base (file)
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{
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m_reader = new WaveFileReader (file);
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var wf = m_reader.WaveFormat;
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if (ConversionRequired.Contains (wf.Encoding))
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{
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var wav = WaveFormatConversionStream.CreatePcmStream (m_reader);
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wf = wav.WaveFormat;
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m_reader = wav;
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}
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var format = new GameRes.WaveFormat();
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format.FormatTag = (ushort)wf.Encoding;
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format.Channels = (ushort)wf.Channels;
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format.SamplesPerSecond = (uint)wf.SampleRate;
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format.BitsPerSample = (ushort)wf.BitsPerSample;
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format.BlockAlign = (ushort)wf.BlockAlign;
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format.AverageBytesPerSecond = (uint)wf.AverageBytesPerSecond;
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this.Format = format;
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this.PcmSize = m_reader.Length;
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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return m_reader.Read (buffer, offset, count);
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}
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#region IDisposable Members
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protected override void Dispose (bool disposing)
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{
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if (null != m_reader)
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{
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if (disposing)
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{
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m_reader.Dispose();
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}
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m_reader = null;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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[Export(typeof(AudioFormat))]
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public class WaveAudio : AudioFormat
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{
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public override string Tag { get { return "WAV"; } }
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public override string Description { get { return "Wave audio format"; } }
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public override uint Signature { get { return 0x46464952; } } // 'RIFF'
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static readonly HashSet<ushort> EmbeddedFormats = new HashSet<ushort> {
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0x674f, 0x6751, 0x6771, // Vorbis
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0x0055, // MpegLayer3
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};
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public override SoundInput TryOpen (Stream file)
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{
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SoundInput sound = new WaveInput (file);
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if (EmbeddedFormats.Contains (sound.Format.FormatTag))
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{
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try
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{
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var embedded = AudioFormat.Read (sound);
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if (null != embedded)
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{
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sound.Dispose();
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sound = embedded;
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}
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}
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catch
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{
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sound.Position = 0;
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}
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}
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return sound;
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}
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public override void Write (SoundInput source, Stream output)
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{
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using (var buffer = new BinaryWriter (output, Encoding.ASCII, true))
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{
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uint total_size = (uint)(0x2e - 8 + source.PcmSize);
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buffer.Write (Signature);
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buffer.Write (total_size);
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buffer.Write (0x45564157); // 'WAVE'
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buffer.Write (0x20746d66); // 'fmt '
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buffer.Write (0x12);
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buffer.Write (source.Format.FormatTag);
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buffer.Write (source.Format.Channels);
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buffer.Write (source.Format.SamplesPerSecond);
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buffer.Write (source.Format.AverageBytesPerSecond);
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buffer.Write (source.Format.BlockAlign);
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buffer.Write (source.Format.BitsPerSample);
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buffer.Write ((ushort)0);
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buffer.Write (0x61746164); // 'data'
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buffer.Write ((uint)source.PcmSize);
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source.Position = 0;
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source.CopyTo (output);
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}
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}
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}
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}
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