253 lines
9.4 KiB
C#

//! \file AudioNWA.cs
//! \date Mon Apr 18 15:10:59 2016
//! \brief RealLive audio format.
//
// Copyright (C) 2016 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System;
using System.ComponentModel.Composition;
using System.IO;
using GameRes.Utility;
namespace GameRes.Formats.RealLive
{
internal class NwaMetaData
{
public WaveFormat Format;
public int Compression;
public bool RunLengthEncoded;
public int BlockCount;
public int PcmSize;
public int PackedSize;
public int SampleCount;
public int BlockSize;
public int FinalBlockSize;
}
[Export(typeof(AudioFormat))]
public class NwaAudio : AudioFormat
{
public override string Tag { get { return "NWA"; } }
public override string Description { get { return "RealLive engine audio format"; } }
public override uint Signature { get { return 0; } }
public override SoundInput TryOpen (Stream file)
{
var header = new byte[0x28];
if (header.Length != file.Read (header, 0, header.Length))
return null;
ushort channels = LittleEndian.ToUInt16 (header, 0);
if (0 == channels || channels > 2)
return null;
ushort bps = LittleEndian.ToUInt16 (header, 2);
if (bps != 8 && bps != 16)
return null;
var info = new NwaMetaData
{
Compression = LittleEndian.ToInt32 (header, 8),
RunLengthEncoded = 0 != LittleEndian.ToInt32 (header, 0xC),
BlockCount = LittleEndian.ToInt32 (header, 0x10),
PcmSize = LittleEndian.ToInt32 (header, 0x14),
PackedSize = LittleEndian.ToInt32 (header, 0x18),
SampleCount = LittleEndian.ToInt32 (header, 0x1C),
BlockSize = LittleEndian.ToInt32 (header, 0x20),
FinalBlockSize = LittleEndian.ToInt32 (header, 0x24),
};
if (info.PcmSize <= 0)
return null;
info.Format.FormatTag = 1;
info.Format.Channels = channels;
info.Format.BitsPerSample = bps;
info.Format.SamplesPerSecond = LittleEndian.ToUInt32 (header, 4);
info.Format.BlockAlign = (ushort)(channels * bps/8);
info.Format.AverageBytesPerSecond = info.Format.BlockAlign * info.Format.SamplesPerSecond;
if (-1 == info.Compression)
{
if (info.PcmSize > file.Length - 0x2C)
return null;
return new RawPcmInput (new StreamRegion (file, 0x2C, info.PcmSize), info.Format);
}
if (info.Compression > 5)
return null;
if (info.PcmSize != info.SampleCount * bps / 8)
return null;
using (var decoder = new NwaDecoder (file, info))
{
decoder.Decode();
var pcm = new MemoryStream (decoder.Output);
var sound = new RawPcmInput (pcm, info.Format);
file.Dispose();
return sound;
}
}
}
internal sealed class NwaDecoder : IDisposable
{
BinaryReader m_input;
byte[] m_output;
NwaMetaData m_info;
short[] m_sample;
LsbBitStream m_bits;
public byte[] Output { get { return m_output; } }
public NwaDecoder (Stream input, NwaMetaData info)
{
m_input = new ArcView.Reader (input);
m_info = info;
m_output = new byte[m_info.PcmSize];
m_sample = new short[2];
m_bits = new LsbBitStream (input, true);
}
int m_dst;
public void Decode ()
{
m_input.BaseStream.Position = 0x2C;
var offsets = new uint[m_info.BlockCount];
for (int i = 0; i < offsets.Length; ++i)
offsets[i] = m_input.ReadUInt32();
m_dst = 0;
for (int i = 0; i < offsets.Length-1; ++i)
{
m_input.BaseStream.Position = offsets[i];
DecodeBlock (m_info.BlockSize);
}
m_input.BaseStream.Position = offsets[offsets.Length-1];
if (m_info.FinalBlockSize > 0)
DecodeBlock (m_info.FinalBlockSize);
else
DecodeBlock (m_info.BlockSize);
}
void DecodeBlock (int block_size)
{
int channel_count = m_info.Format.Channels;
for (int c = 0; c < channel_count; ++c)
{
if (8 == m_info.Format.BitsPerSample)
m_sample[c] = m_input.ReadByte();
else
m_sample[c] = m_input.ReadInt16();
}
m_bits.Reset();
int channel = 0;
int repeat_count = 0;
for (int i = 0; i < block_size; ++i)
{
if (0 == repeat_count)
{
int ctl = m_bits.GetBits (3);
if (7 == ctl)
{
if (1 == m_bits.GetNextBit())
{
m_sample[channel] = 0;
}
else
{
int bits = 8;
int shift = 9;
if (m_info.Compression < 3)
{
bits -= m_info.Compression;
shift += m_info.Compression;
}
int sign_bit = 1 << (bits - 1);
int mask = sign_bit - 1;
int val = m_bits.GetBits (bits);
if (0 != (val & sign_bit))
m_sample[channel] -= (short)((val & mask) << shift);
else
m_sample[channel] += (short)((val & mask) << shift);
}
}
else if (ctl != 0)
{
int bits, shift;
if (m_info.Compression < 3)
{
bits = 5 - m_info.Compression;
shift = 2 + ctl + m_info.Compression;
}
else
{
bits = 3 + m_info.Compression;
shift = 1 + ctl;
}
int sign_bit = 1 << (bits - 1);
int mask = sign_bit - 1;
int val = m_bits.GetBits (bits);
if (0 != (val & sign_bit))
m_sample[channel] -= (short)((val & mask) << shift);
else
m_sample[channel] += (short)((val & mask) << shift);
}
else if (m_info.RunLengthEncoded)
{
repeat_count = m_bits.GetNextBit();
if (1 == repeat_count)
{
repeat_count = m_bits.GetBits (2);
if (3 == repeat_count)
repeat_count = m_bits.GetBits (8);
}
}
}
else
{
--repeat_count;
}
if (8 == m_info.Format.BitsPerSample)
{
m_output[m_dst++] = (byte)m_sample[channel];
}
else
{
LittleEndian.Pack (m_sample[channel], m_output, m_dst);
m_dst += 2;
}
if (2 == channel_count)
channel ^= 1;
}
}
#region IDisposable Members
bool _disposed = false;
public void Dispose ()
{
if (!_disposed)
{
m_bits.Dispose();
m_input.Dispose();
_disposed = true;
}
}
#endregion
}
}