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137 lines
4.9 KiB
C#
137 lines
4.9 KiB
C#
//! \file AudioWV.cs
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//! \date 2018 Apr 06
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//! \brief Eve compressed audio.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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namespace GameRes.Formats.Eve
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{
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[Export(typeof(AudioFormat))]
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public sealed class Wv3Audio : AudioFormat
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{
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public override string Tag { get { return "WV3"; } }
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public override string Description { get { return "Eve compressed audio format"; } }
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public override uint Signature { get { return 0x2E335657; } } // 'WV3.0'
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public override bool CanWrite { get { return false; } }
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public Wv3Audio ()
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{
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Extensions = new string[] { "wv3", "wav" };
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}
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public override SoundInput TryOpen (IBinaryStream file)
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{
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var header = file.ReadHeader (0x26);
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if (header[4] != '0')
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return null;
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var decoder = new Wv3Decoder (file);
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var data = decoder.Decode();
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var pcm = new MemoryStream (data);
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return new RawPcmInput (pcm, decoder.Format);
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}
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}
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internal class Wv3Decoder
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{
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IBinaryStream m_input;
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uint m_data_offset;
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int m_sample_count;
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byte[] m_output;
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WaveFormat m_format;
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public WaveFormat Format { get { return m_format; } }
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public Wv3Decoder (IBinaryStream file)
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{
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m_input = file;
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var header = m_input.ReadHeader (0x26);
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m_data_offset = header.ToUInt32 (6);
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m_sample_count = header.ToInt32 (0x1A);
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m_output = new byte[m_sample_count * 280];
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m_format = new WaveFormat {
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FormatTag = 1,
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Channels = 2,
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SamplesPerSecond = header.ToUInt32 (0xE),
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BitsPerSample = 16,
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BlockAlign = 4
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};
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m_format.SetBPS();
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}
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public byte[] Decode ()
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{
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m_input.Position = m_data_offset;
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var input = new byte[72];
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var output = new short[140];
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var back = new int[2,2];
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int out_pos = 0;
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for (int i = 0; i < m_sample_count; ++i)
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{
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if (72 != m_input.Read (input, 0, 72))
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break;
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for (int k = 0; k < 2; ++k)
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{
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byte v = input[k];
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int shift = v & 0xF;
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v >>= 4;
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short scale0 = ScaleMap[v+8];
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short scale1 = ScaleMap[v];
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int src = 35 * k + 2;
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for (int j = 0; j < 35; ++j)
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{
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int dst = k + (j << 2);
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v = input[src++];
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int x = v & 0xF;
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if ((x & 8) != 0)
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x |= -0x10;
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int sample = ((scale0 * back[0,k] + scale1 * back[1,k]) >> 8) + (x << shift);
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back[0,k] = back[1,k];
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back[1,k] = sample;
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output[dst] = (short)sample;
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x = v >> 4;
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if ((x & 8) != 0)
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x |= -0x10;
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sample = ((scale0 * back[0,k] + scale1 * back[1,k]) >> 8) + (x << shift);
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back[0,k] = back[1,k];
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back[1,k] = sample;
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output[dst + 2] = (short)sample;
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}
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}
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Buffer.BlockCopy (output, 0, m_output, out_pos, 280);
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out_pos += 280;
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}
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return m_output;
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}
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static readonly short[] ScaleMap = {
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0, 240, 128, 192, 320, 460, 392, 488,
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0, 0, -12, -56, -88, -208, -220, -240,
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};
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}
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}
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