GARbro-mirror/GameRes/Utility.cs
Sławomir Śpiewak e3236c0fbd Revert "Add ToUint64 for big endian numbers"
This reverts commit 681e82dd3f738ba8400996d3802b2172efd66cf2.
2024-08-05 15:43:28 +02:00

375 lines
12 KiB
C#

//! \file Utility.cs
//! \date Sat Jul 05 02:47:33 2014
//! \brief utility classes for GameRes assembly.
//
// Copyright (C) 2014 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using System.Collections.Generic;
using System.Text;
namespace GameRes.Utility
{
public static class Binary
{
public static uint BigEndian (uint u)
{
return u << 24 | (u & 0xff00) << 8 | (u & 0xff0000) >> 8 | u >> 24;
}
public static int BigEndian (int i)
{
return (int)BigEndian ((uint)i);
}
public static ushort BigEndian (ushort u)
{
return (ushort)(u << 8 | u >> 8);
}
public static short BigEndian (short i)
{
return (short)BigEndian ((ushort)i);
}
public static ulong BigEndian (ulong u)
{
return (ulong)BigEndian((uint)(u & 0xffffffff)) << 32
| (ulong)BigEndian((uint)(u >> 32));
}
public static long BigEndian (long i)
{
return (long)BigEndian ((ulong)i);
}
public static bool AsciiEqual (byte[] name1, string name2)
{
return AsciiEqual (name1, 0, name2);
}
/// <summary>
/// Check if sequence of ASCII characters in array <paramref name="name1"/> is equal to string <paramref name="name2"/>.
/// This methods avoids costly construction of the string object from byte array for a mere purpose of
/// comparison.
/// </summary>
public static bool AsciiEqual (byte[] name1, int offset, string name2)
{
return name1.AsciiEqual (offset, name2);
}
/// <summary>
/// Copy potentially overlapping sequence of <paramref name="count"/> bytes in array
/// <paramref name="data"/> from <paramref name="src"/> to <paramref name="dst"/>.
/// If destination offset resides within source region then sequence will repeat itself. Widely used
/// in various compression techniques.
/// </summary>
public static void CopyOverlapped (byte[] data, int src, int dst, int count)
{
if (dst > src)
{
while (count > 0)
{
int preceding = System.Math.Min (dst - src, count);
System.Buffer.BlockCopy (data, src, data, dst, preceding);
dst += preceding;
count -= preceding;
}
}
else
{
System.Buffer.BlockCopy (data, src, data, dst, count);
}
}
/// <summary>
/// Extract null-terminated string (a "C string") from array <paramref name="data"/> starting
/// at offset <paramref name="index"/> up to <paramref name="length_limit"/> bytes long, stored in
/// encoding <paramref name="enc"/>.
/// </summary>
public static string GetCString (byte[] data, int index, int length_limit, Encoding enc)
{
int name_length = 0;
while (name_length < length_limit && 0 != data[index+name_length])
name_length++;
return enc.GetString (data, index, name_length);
}
public static string GetCString (byte[] data, int index, int length_limit)
{
return GetCString (data, index, length_limit, Encodings.cp932);
}
public static string GetCString (byte[] data, int index)
{
return GetCString (data, index, data.Length - index, Encodings.cp932);
}
public static uint RotR (uint v, int count)
{
count &= 0x1F;
return v >> count | v << (32-count);
}
public static uint RotL (uint v, int count)
{
count &= 0x1F;
return v << count | v >> (32-count);
}
public static ulong RotR (ulong v, int count)
{
count &= 0x3F;
return v >> count | v << (64-count);
}
public static ulong RotL (ulong v, int count)
{
count &= 0x3F;
return v << count | v >> (64-count);
}
public static byte RotByteR (byte v, int count)
{
count &= 7;
return (byte)(v >> count | v << (8-count));
}
public static byte RotByteL (byte v, int count)
{
count &= 7;
return (byte)(v << count | v >> (8-count));
}
}
public static class BigEndian
{
public static ushort ToUInt16<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (ushort)(value[index] << 8 | value[index+1]);
}
public static short ToInt16<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (short)(value[index] << 8 | value[index+1]);
}
public static uint ToUInt32<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (uint)(value[index] << 24 | value[index+1] << 16 | value[index+2] << 8 | value[index+3]);
}
public static int ToInt32<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (int)ToUInt32 (value, index);
}
public static void Pack (ushort value, byte[] buf, int index)
{
buf[index] = (byte)(value >> 8);
buf[index+1] = (byte)(value);
}
public static void Pack (uint value, byte[] buf, int index)
{
buf[index] = (byte)(value >> 24);
buf[index+1] = (byte)(value >> 16);
buf[index+2] = (byte)(value >> 8);
buf[index+3] = (byte)(value);
}
public static void Pack (ulong value, byte[] buf, int index)
{
Pack ((uint)(value >> 32), buf, index);
Pack ((uint)value, buf, index+4);
}
public static void Pack (short value, byte[] buf, int index)
{
Pack ((ushort)value, buf, index);
}
public static void Pack (int value, byte[] buf, int index)
{
Pack ((uint)value, buf, index);
}
public static void Pack (long value, byte[] buf, int index)
{
Pack ((ulong)value, buf, index);
}
}
public static class LittleEndian
{
public static ushort ToUInt16<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (ushort)(value[index] | value[index+1] << 8);
}
public static short ToInt16<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (short)(value[index] | value[index+1] << 8);
}
public static uint ToUInt32<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (uint)(value[index] | value[index+1] << 8 | value[index+2] << 16 | value[index+3] << 24);
}
public static int ToInt32<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (int)ToUInt32 (value, index);
}
public static ulong ToUInt64<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (ulong)ToUInt32 (value, index) | ((ulong)ToUInt32 (value, index+4) << 32);
}
public static long ToInt64<TArray> (TArray value, int index) where TArray : IList<byte>
{
return (long)ToUInt64 (value, index);
}
public static void Pack (ushort value, byte[] buf, int index)
{
buf[index] = (byte)(value);
buf[index+1] = (byte)(value >> 8);
}
public static void Pack (uint value, byte[] buf, int index)
{
buf[index] = (byte)(value);
buf[index+1] = (byte)(value >> 8);
buf[index+2] = (byte)(value >> 16);
buf[index+3] = (byte)(value >> 24);
}
public static void Pack (ulong value, byte[] buf, int index)
{
Pack ((uint)value, buf, index);
Pack ((uint)(value >> 32), buf, index+4);
}
public static void Pack (short value, byte[] buf, int index)
{
Pack ((ushort)value, buf, index);
}
public static void Pack (int value, byte[] buf, int index)
{
Pack ((uint)value, buf, index);
}
public static void Pack (long value, byte[] buf, int index)
{
Pack ((ulong)value, buf, index);
}
}
public class AsciiString
{
public byte[] Value { get; set; }
public int Length { get { return Value.Length; } }
public AsciiString (int size)
{
Value = new byte[size];
}
public AsciiString (byte[] str)
{
Value = str;
}
public AsciiString (string str)
{
Value = Encoding.ASCII.GetBytes (str);
}
public override string ToString ()
{
return Encoding.ASCII.GetString (Value);
}
public override bool Equals (object o)
{
if (null == o)
return false;
var a = o as AsciiString;
if (null == (object)a)
return false;
return this == a;
}
public override int GetHashCode ()
{
int hash = 5381;
for (int i = 0; i < Value.Length; ++i)
{
hash = ((hash << 5) + hash) ^ Value[i];
}
return hash ^ (hash * 1566083941);;
}
public static bool operator== (AsciiString a, AsciiString b)
{
if (ReferenceEquals (a, b))
return true;
if (null == (object)a || null == (object)b)
return false;
if (a.Length != b.Length)
return false;
for (int i = 0; i < a.Length; ++i)
if (a.Value[i] != b.Value[i])
return false;
return true;
}
public static bool operator!= (AsciiString a, AsciiString b)
{
return !(a == b);
}
public static bool operator== (AsciiString a, string b)
{
return Binary.AsciiEqual (a.Value, b);
}
public static bool operator!= (AsciiString a, string b)
{
return !(a == b);
}
public static bool operator== (string a, AsciiString b)
{
return b == a;
}
public static bool operator!= (string a, AsciiString b)
{
return !(b == a);
}
}
public interface IDataUnpacker
{
byte[] Data { get; }
void Unpack ();
}
}