GARbro-mirror/Legacy/Adviz/ImageGIZ.cs
morkt f90e2e851c updated legacy formats.
(BIZ): moved to Adviz folder.
(GIZ, GIZ2, BIZ2, PR1): new PC-98 image formats.
(DATA, BGM, SED): MyHarvest resource formats.
(HTF): compressed image format.
(PAK): Mina resource archives.
(GCmp): read palette from external resource.
(NCG): Nekotaro image format.
(BND, TCZ, TSZ): Ponytail Soft PC-98 formats.
(NOR): Sophia resource archive.
(SDA, PLA): Squadra D resource archives.
(UCA): added checks to avoid false positives.
2023-10-11 19:03:45 +04:00

310 lines
10 KiB
C#

//! \file ImageGIZ.cs
//! \date 2023 Oct 02
//! \brief ADVIZ engine image format (PC-98).
//
// Copyright (C) 2023 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
using GameRes.Utility;
using System.ComponentModel.Composition;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
// [960830][Ange] Coin
namespace GameRes.Formats.Adviz
{
internal class GizMetaData : ImageMetaData
{
public byte RleCode;
public byte PlaneMap;
public bool HasPalette;
}
[Export(typeof(ImageFormat))]
public class Giz3Format : ImageFormat
{
public override string Tag => "GIZ";
public override string Description => "ADVIZ engine image format";
public override uint Signature => 0x335A4947; // 'GIZ3'
public override ImageMetaData ReadMetaData (IBinaryStream file)
{
var header = file.ReadHeader (0x10);
int xy = header.ToUInt16 (4);
return new GizMetaData {
Width = (uint)header.ToUInt16 (6) << 3,
Height = header.ToUInt16 (8),
OffsetX = (xy % 0x50) << 3,
OffsetY = xy / 0x50,
HasPalette = header[0xC] != 0,
PlaneMap = header[0xE],
BPP = 4,
};
}
public override ImageData Read (IBinaryStream file, ImageMetaData info)
{
var reader = new Giz3Reader (file, (GizMetaData)info);
return reader.Unpack();
}
public override void Write (Stream file, ImageData image)
{
throw new System.NotImplementedException ("Giz3Format.Write not implemented");
}
}
internal class Giz3Reader
{
IBinaryStream m_input;
GizMetaData m_info;
BitmapPalette m_palette;
int m_stride;
int m_output_stride;
public Giz3Reader (IBinaryStream input, GizMetaData info)
{
m_input = input;
m_info = info;
}
byte[] m_buffer;
byte[] m_output;
public ImageData Unpack ()
{
m_input.Position = 0x10;
if (m_info.HasPalette)
m_palette = ReadPalette();
else
m_palette = BitmapPalettes.Gray16; // palette is stored somewhere else
long data_pos = m_input.Position;
ReadHuffmanTree();
data_pos += m_dataOffset;
m_bitCount = 1;
m_stride = m_info.iWidth >> 3;
m_buffer = new byte[0x2000];
m_output_stride = m_info.iWidth >> 1;
m_output = new byte[m_output_stride * m_info.iHeight];
m_input.Position = data_pos;
UnpackBits();
return ImageData.Create (m_info, PixelFormats.Indexed4, m_palette, m_output, m_output_stride);
}
int m_dataOffset;
int m_gizColumn;
int m_outputPos1;
int m_outputPos2;
void UnpackBits () // sub_15426
{
m_gizColumn = 0;
m_outputPos1 = 0;
m_outputPos2 = 0;
int dst = 0;
for (int x = 0; x < m_stride; ++x)
{
int src1 = m_outputPos1;
int src2 = 0;
for (int j = 0; j < 2; ++j)
{
src2 = m_outputPos1;
int plane_mask = 1;
for (int i = 0; i < 4; ++i)
{
if ((m_info.PlaneMap & plane_mask) == 0)
{
UnpackPlane (m_outputPos1);
}
plane_mask <<= 1;
m_outputPos1 += 0x800;
m_outputPos2 += 0x800;
}
m_gizColumn = (m_gizColumn + 1) & 3;
m_outputPos1 = m_gizColumn << 9;
m_outputPos2 = 0;
}
CopyPlanes (src1, src2, dst);
dst += 4;
}
}
void CopyPlanes (int src1, int src2, int dst)
{
for (int y = 0; y < m_info.iHeight; ++y)
{
int b0 = m_buffer[src1+y ] << 4 | m_buffer[src2+y ];
int b1 = m_buffer[src1+y+0x0800] << 4 | m_buffer[src2+y+0x0800];
int b2 = m_buffer[src1+y+0x1000] << 4 | m_buffer[src2+y+0x1000];
int b3 = m_buffer[src1+y+0x1800] << 4 | m_buffer[src2+y+0x1800];
for (int j = 0; j < 8; j += 2)
{
byte px = (byte)((((b0 << j) & 0x80) >> 3)
| (((b1 << j) & 0x80) >> 2)
| (((b2 << j) & 0x80) >> 1)
| (((b3 << j) & 0x80) ));
px |= (byte)((((b0 << j) & 0x40) >> 6)
| (((b1 << j) & 0x40) >> 5)
| (((b2 << j) & 0x40) >> 4)
| (((b3 << j) & 0x40) >> 3));
m_output[dst+j/2] = px;
}
dst += m_output_stride;
}
}
int m_root;
ushort[] m_treeTable;
void ReadHuffmanTree ()
{
m_dataOffset = m_input.ReadUInt16();
m_treeTable = new ushort[(m_dataOffset-2) * 2 / 3 + 1];
int di = 0;
for (int si = 2; si + 2 < m_dataOffset; si += 3)
{
ushort bx = m_input.ReadUInt16();
int ax = bx & 0xFFF;
if ((ax & 0x800) == 0)
ax = (ax - 2) >> 1;
m_treeTable[di++] = (ushort)ax;
ax = m_input.ReadUInt8() << 4;
ax |= bx >> 12;
if ((ax & 0x800) == 0)
ax = (ax - 2) >> 1;
m_treeTable[di++] = (ushort)ax;
}
m_root = di - 2;
}
byte ReadToken ()
{
int token = m_root;
do
{
if (GetNextBit())
++token;
token = m_treeTable[token];
}
while ((token & 0x800) == 0);
return (byte)token;
}
void UnpackPlane (int dst)
{
int y = 0;
while (y < m_info.iHeight)
{
byte ctl = ReadToken();
if (ctl < 0x10)
{
m_buffer[dst++] = ctl;
++y;
}
else
{
int count = ReadToken() + 2;
ctl -= 0x10;
switch (ctl)
{
case 0:
for (int i = 0; i < count; ++i)
m_buffer[dst+i] = 0;
break;
case 1:
for (int i = 0; i < count; ++i)
m_buffer[dst+i] = 0xF;
break;
case 2:
Binary.CopyOverlapped (m_buffer, dst-1, dst, count);
break;
case 3:
Binary.CopyOverlapped (m_buffer, dst-2, dst, count);
break;
case 4:
case 5:
case 6:
{
int off = (ctl - 3) << 11;
Binary.CopyOverlapped (m_buffer, dst-off, dst, count);
break;
}
case 7:
{
int src = dst - m_outputPos1;
int ax = (m_gizColumn - 1) & 3;
src += (ax << 9) + m_outputPos2;
Binary.CopyOverlapped (m_buffer, src, dst, count);
break;
}
case 8:
{
int src = dst - m_outputPos1;
int ax = (m_gizColumn - 2) & 3;
src += (ax << 9) + m_outputPos2;
Binary.CopyOverlapped (m_buffer, src, dst, count);
break;
}
}
dst += count;
y += count;
}
}
}
BitmapPalette ReadPalette ()
{
const int count = 16;
var colors = new Color[count];
for (int i = 0; i < count; ++i)
{
byte b = m_input.ReadUInt8();
byte r = m_input.ReadUInt8();
byte g = m_input.ReadUInt8();
colors[i] = Color.FromRgb ((byte)(r * 0x11), (byte)(g * 0x11), (byte)(b * 0x11));
}
return new BitmapPalette (colors);
}
int m_bitCount;
int m_bits;
bool GetNextBit ()
{
if (--m_bitCount == 0)
{
m_bits = m_input.ReadUInt16();
m_bitCount = 16;
}
bool bit = (m_bits & 0x8000) != 0;
m_bits <<= 1;
return bit;
}
}
}