mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-30 17:05:37 +08:00
86 lines
3.3 KiB
C#
86 lines
3.3 KiB
C#
//! \file AudioWST.cs
|
|
//! \date Sat Jul 23 14:19:31 2016
|
|
//! \brief IPAC audio format.
|
|
//
|
|
// Copyright (C) 2016 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using System.Text;
|
|
|
|
namespace GameRes.Formats.BaseUnit
|
|
{
|
|
[Export(typeof(AudioFormat))]
|
|
public class WstAudio : AudioFormat
|
|
{
|
|
public override string Tag { get { return "WST"; } }
|
|
public override string Description { get { return "IPAC ADPCM audio format"; } }
|
|
public override uint Signature { get { return 0x32545357; } } // 'WST2'
|
|
|
|
public override SoundInput TryOpen (IBinaryStream file)
|
|
{
|
|
var adpcm_data = new byte[0x20];
|
|
file.Position = 12;
|
|
if (0x1C != file.Read (adpcm_data, 4, 0x1C))
|
|
return null;
|
|
adpcm_data[0] = 0xF4;
|
|
adpcm_data[1] = 7;
|
|
adpcm_data[2] = 7;
|
|
int data_length = (int)(file.Length - file.Position);
|
|
int total_size = 0x4E - 8 + data_length;
|
|
var wav_file = new MemoryStream (total_size+4);
|
|
try
|
|
{
|
|
using (var wav = new BinaryWriter (wav_file, Encoding.Default, true))
|
|
{
|
|
wav.Write (Wav.Signature);
|
|
wav.Write (total_size);
|
|
wav.Write (0x45564157); // 'WAVE'
|
|
wav.Write (0x20746d66); // 'fmt '
|
|
wav.Write (0x32);
|
|
wav.Write ((ushort)2); // ADPCM
|
|
wav.Write ((ushort)2); // channels
|
|
wav.Write ((uint)0xAC44);
|
|
wav.Write ((uint)0xAC44);
|
|
wav.Write ((ushort)0x800);
|
|
wav.Write ((ushort)4);
|
|
wav.Write ((ushort)0x20);
|
|
wav.Write (adpcm_data, 0, adpcm_data.Length);
|
|
wav.Write (0x61746164); // 'data'
|
|
wav.Write (data_length);
|
|
file.AsStream.CopyTo (wav_file);
|
|
}
|
|
wav_file.Position = 0;
|
|
var sound = new WaveInput (wav_file);
|
|
file.Dispose();
|
|
return sound;
|
|
}
|
|
catch
|
|
{
|
|
wav_file.Dispose();
|
|
throw;
|
|
}
|
|
}
|
|
}
|
|
}
|