mirror of
https://github.com/crskycode/GARbro.git
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100 lines
3.7 KiB
C#
100 lines
3.7 KiB
C#
//! \file AudioTINK.cs
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//! \date Fri Jun 17 14:13:39 2016
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//! \brief Cyberworks encrypted OGG audio.
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//
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// Copyright (C) 2016 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Text;
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using GameRes.Utility;
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namespace GameRes.Formats.Cyberworks
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{
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[Serializable]
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public class TinkAudioScheme : ResourceScheme
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{
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public Dictionary<uint, byte[]> KnownKeys;
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}
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[Export(typeof(AudioFormat))]
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public class TinkAudio : AudioFormat
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{
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public override string Tag { get { return "OGG/TINK"; } }
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public override string Description { get { return "Cyberworks encrypted OGG audio"; } }
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public override uint Signature { get { return 0x6B6E6954; } }
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public TinkAudio ()
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{
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Signatures = new uint[] { 0x6B6E6954, 0x676E6F53, 0 }; // 'Tink', 'Song'
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Extensions = new string[] { "j0", "k0", "u0" };
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}
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static Dictionary<uint, byte[]> KnownKeys = new Dictionary<uint, byte[]>();
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public override ResourceScheme Scheme
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{
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get { return new TinkAudioScheme { KnownKeys = KnownKeys }; }
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set { KnownKeys = ((TinkAudioScheme)value).KnownKeys; }
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}
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public override SoundInput TryOpen (Stream file)
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{
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var header = new byte[Math.Min (0xE1F, file.Length)];
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if (0x10 != file.Read (header, 0, 0x10))
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return null;
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var signature = LittleEndian.ToUInt32 (header, 0);
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byte[] key;
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if (!KnownKeys.TryGetValue (signature, out key))
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{
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signature = LittleEndian.ToUInt32 (header, 0xC);
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if (!KnownKeys.TryGetValue (signature, out key))
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return null;
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file.Read (header, 4, 0xC);
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}
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header[0] = (byte)'O';
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header[1] = (byte)'g';
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header[2] = (byte)'g';
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header[3] = (byte)'S';
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file.Read (header, 0x10, header.Length-0x10);
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int k = 0;
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for (int i = 4; i < header.Length; ++i)
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{
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header[i] ^= key[k++];
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if (k >= key.Length)
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k = 1;
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}
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Stream input;
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if (header.Length >= file.Length)
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input = new MemoryStream (header);
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else
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input = new PrefixStream (header, new StreamRegion (file, file.Position));
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var sound = OggAudio.Instance.TryOpen (input);
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if (sound != null && header.Length >= file.Length)
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file.Dispose();
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return sound;
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}
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}
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}
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