mirror of
https://github.com/crskycode/GARbro.git
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b09ee4570c
MIA, MAI2, MAI3 images, D-Motion archives.
338 lines
11 KiB
C#
338 lines
11 KiB
C#
//! \file ImageG.cs
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//! \date 2023 Oct 15
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//! \brief System-98 engine image format (PC-98).
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//
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// Copyright (C) 2023 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using GameRes.Utility;
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using System;
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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// [951216][Four-Nine] Lilith
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namespace GameRes.Formats.System98
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{
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[Export(typeof(ImageFormat))]
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public class GFormat : ImageFormat
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{
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public override string Tag => "G/SYSTEM98";
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public override string Description => "System-98 engine image format";
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public override uint Signature => 0;
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public GFormat ()
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{
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Extensions = new[] { "g", "" };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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if (file.Length < 61)
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return null;
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var header = file.ReadHeader (0xA);
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ushort width = Binary.BigEndian (header.ToUInt16 (6));
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ushort height = Binary.BigEndian (header.ToUInt16 (8));
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if (0 == width || 0 == height || (width & 7) != 0 || width > 640 || height > 400)
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return null;
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return new ImageMetaData {
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Width = width,
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Height = height,
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BPP = 4,
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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file.Position = 0xA;
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var palette = ReadPalette (file.AsStream, 16, PaletteFormat.Rgb);
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var reader = new GraBaseReader (file, info);
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reader.UnpackBits();
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return ImageData.Create (info, PixelFormats.Indexed4, palette, reader.Pixels, reader.Stride);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("GFormat.Write not implemented");
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}
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}
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/// <summary>
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/// This compression format is used in several PC-98 game engines.
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/// </summary>
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internal class GraBaseReader
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{
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protected IBinaryStream m_input;
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protected ImageMetaData m_info;
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protected int m_output_stride;
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protected byte[] m_pixels;
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protected int m_dst;
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public byte[] Pixels => m_pixels;
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public int Stride => m_output_stride;
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public GraBaseReader (IBinaryStream file, ImageMetaData info)
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{
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m_input = file;
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m_info = info;
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m_output_stride = m_info.iWidth >> 1;
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m_pixels = new byte[m_output_stride * m_info.iHeight];
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}
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protected ushort[] m_buffer;
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public void UnpackBits ()
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{
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try
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{
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UnpackBitsInternal();
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}
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catch (EndOfStreamException)
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{
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FlushBuffer();
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}
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}
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void UnpackBitsInternal ()
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{
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int width = m_info.iWidth;
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int wTimes2 = width << 1;
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int wTimes4 = width << 2;
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int buffer_size = wTimes4 + wTimes2;
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m_buffer = new ushort[buffer_size >> 1];
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m_dst = 0;
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InitFrame();
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InitBitReader();
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ushort p = ReadPair (0);
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for (int i = 0; i < width; ++i)
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m_buffer[i] = p;
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int dst = wTimes2;
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int prev_src = 0;
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while (m_dst < m_pixels.Length)
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{
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bool same_line = false;
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int src = -width;
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if (GetNextBit() != 0)
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{
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if (GetNextBit() == 0)
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src <<= 1;
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else if (GetNextBit() == 0)
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src += 1;
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else
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src -= 1;
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}
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else if (GetNextBit() == 0)
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{
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src = -4;
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p = m_buffer[dst/2-1];
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if ((p & 0xFF) == (p >> 8))
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same_line = src != prev_src;
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}
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if (src != prev_src)
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{
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prev_src = src;
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if (!same_line)
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src += dst;
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else
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src = dst - 2;
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if (GetNextBit() != 0)
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{
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int bitlength = 0;
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do
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{
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++bitlength;
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}
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while (GetNextBit() != 0);
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int count = 1;
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while (bitlength --> 0)
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count = count << 1 | GetNextBit();
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int remaining = (buffer_size - dst) >> 1;
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while (count > remaining)
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{
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count -= remaining;
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MovePixels (m_buffer, src, dst, remaining);
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src += remaining << 1;
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if (FlushBuffer())
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return;
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dst = wTimes2;
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src -= wTimes4;
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remaining = wTimes4 >> 1;
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}
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MovePixels (m_buffer, src, dst, count);
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dst += count << 1;
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if (dst == buffer_size)
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{
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if (FlushBuffer())
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return;
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dst = wTimes2;
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}
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}
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else
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{
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MovePixels (m_buffer, src, dst, 1);
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dst += 2;
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if (dst == buffer_size)
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{
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if (FlushBuffer())
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return;
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dst = wTimes2;
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}
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}
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}
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else
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{
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p = m_buffer[dst/2-1];
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do
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{
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byte prev = (byte)(p >> 8);
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p = ReadPair (prev);
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m_buffer[dst >> 1] = p;
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dst += 2;
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if (dst == buffer_size)
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{
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if (FlushBuffer())
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return;
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dst = wTimes2;
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}
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}
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while (GetNextBit() != 0);
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prev_src = 0;
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}
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}
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}
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bool FlushBuffer ()
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{
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MovePixels (m_buffer, m_info.iWidth * 4, 0, m_info.iWidth);
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int src = m_info.iWidth;
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int count = Math.Min (m_info.iWidth << 1, m_pixels.Length - m_dst);
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while (count --> 0)
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{
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ushort p = m_buffer[src++];
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m_pixels[m_dst++] = (byte)((p & 0xF0) | p >> 12);
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}
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return m_dst == m_pixels.Length;
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}
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protected ushort ReadPair (int pos)
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{
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byte al = ReadPixel (pos);
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byte ah = ReadPixel (al);
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return (ushort)(al | ah << 8);
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}
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protected byte ReadPixel (int pos)
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{
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byte px = 0;
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if (GetNextBit() == 0)
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{
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int count = 1;
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if (GetNextBit() != 0)
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{
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if (GetNextBit() != 0)
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{
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count = count << 1 | GetNextBit();
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}
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count = count << 1 | GetNextBit();
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}
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count = count << 1 | GetNextBit();
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pos += count;
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px = m_frame[pos--];
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while (count --> 0)
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{
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m_frame[pos+1] = m_frame[pos];
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--pos;
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}
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m_frame[pos+1] = px;
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}
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else if (GetNextBit() == 0)
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{
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px = m_frame[pos];
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}
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else
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{
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px = m_frame[pos+1];
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m_frame[pos+1] = m_frame[pos];
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m_frame[pos] = px;
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}
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return px;
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}
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byte[] m_frame;
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protected void InitFrame ()
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{
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m_frame = new byte[0x100];
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int p = 0;
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byte a = 0;
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for (int j = 0; j < 0x10; ++j)
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{
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for (int i = 0; i < 0x10; ++i)
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{
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m_frame[p++] = a;
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a -= 0x10;
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}
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a += 0x10;
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}
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}
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protected void MovePixels (ushort[] pixels, int src, int dst, int count)
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{
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count <<= 1;
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if (dst > src)
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{
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while (count > 0)
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{
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int preceding = Math.Min (dst - src, count);
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Buffer.BlockCopy (pixels, src, pixels, dst, preceding);
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dst += preceding;
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count -= preceding;
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}
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}
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else
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{
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Buffer.BlockCopy (pixels, src, pixels, dst, count);
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}
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}
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int m_bits;
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int m_bit_count;
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protected void InitBitReader ()
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{
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m_bit_count = 1;
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}
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protected byte GetNextBit ()
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{
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if (--m_bit_count <= 0)
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{
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m_bits = m_input.ReadUInt8();
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m_bit_count = 8;
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}
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int bit = (m_bits >> 7) & 1;
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m_bits <<= 1;
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return (byte)bit;
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}
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}
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}
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