mirror of
https://github.com/crskycode/GARbro.git
synced 2024-12-26 04:44:14 +08:00
146 lines
4.7 KiB
C#
146 lines
4.7 KiB
C#
//! \file ImageFB.cs
|
|
//! \date 2018 Jan 25
|
|
//! \brief Akatombo compressed image format.
|
|
//
|
|
// Copyright (C) 2018 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using System.Windows.Media;
|
|
using GameRes.Utility;
|
|
|
|
namespace GameRes.Formats.Akatombo
|
|
{
|
|
[Export(typeof(ImageFormat))]
|
|
public class FbFormat : ImageFormat
|
|
{
|
|
public override string Tag { get { return "FB"; } }
|
|
public override string Description { get { return "Akatombo image format"; } }
|
|
public override uint Signature { get { return 0x184246; } }
|
|
|
|
public override ImageMetaData ReadMetaData (IBinaryStream file)
|
|
{
|
|
var header = file.ReadHeader (8);
|
|
if (!header.AsciiEqual ("FB"))
|
|
return null;
|
|
return new ImageMetaData {
|
|
Width = header.ToUInt16 (4),
|
|
Height = header.ToUInt16 (6),
|
|
BPP = header.ToUInt16 (2),
|
|
};
|
|
}
|
|
|
|
public override ImageData Read (IBinaryStream file, ImageMetaData info)
|
|
{
|
|
var reader = new FbReader (file, info);
|
|
var pixels = reader.Unpack();
|
|
return ImageData.Create (info, reader.Format, null, pixels);
|
|
}
|
|
|
|
public override void Write (Stream file, ImageData image)
|
|
{
|
|
throw new System.NotImplementedException ("FbFormat.Write not implemented");
|
|
}
|
|
}
|
|
|
|
internal class FbReader
|
|
{
|
|
IBinaryStream m_input;
|
|
int m_width;
|
|
int m_pixel_count;
|
|
byte[] m_output;
|
|
|
|
public PixelFormat Format { get; private set; }
|
|
|
|
public FbReader (IBinaryStream input, ImageMetaData info)
|
|
{
|
|
m_input = input;
|
|
m_width = (int)info.Width;
|
|
m_pixel_count = m_width * (int)info.Height;
|
|
m_output = new byte[m_pixel_count * 4];
|
|
Format = PixelFormats.Bgr32;
|
|
}
|
|
|
|
uint m_bits;
|
|
|
|
public byte[] Unpack ()
|
|
{
|
|
m_input.Position = 8;
|
|
m_bits = 0x80000000;
|
|
int dst = 0;
|
|
for (int i = 0; i < m_pixel_count; ++i)
|
|
{
|
|
int bit = GetNextBit();
|
|
if (0 == bit)
|
|
{
|
|
bit = GetNextBit();
|
|
int pos = GetNextBit();
|
|
if (bit != 0)
|
|
pos = dst + 4 * (pos - m_width);
|
|
else
|
|
pos = dst + 4 * (-m_width & -pos) - 4;
|
|
if (pos >= 0)
|
|
Buffer.BlockCopy (m_output, pos, m_output, dst, 4);
|
|
}
|
|
m_output[dst ] += ReadDiff();
|
|
m_output[dst+1] += ReadDiff();
|
|
m_output[dst+2] += ReadDiff();
|
|
dst += 4;
|
|
}
|
|
return m_output;
|
|
}
|
|
|
|
byte ReadDiff ()
|
|
{
|
|
uint n = 1;
|
|
do
|
|
{
|
|
n = Binary.RotR (n, 1);
|
|
}
|
|
while (GetNextBit() != 0);
|
|
++n;
|
|
byte bit;
|
|
do
|
|
{
|
|
bit = (byte)GetNextBit();
|
|
n = (n << 1) | bit;
|
|
}
|
|
while (0 == bit);
|
|
return (byte)(-(n & 1) ^ ((n >> 1) - 1));
|
|
}
|
|
|
|
int GetNextBit ()
|
|
{
|
|
uint bit = m_bits >> 31;
|
|
m_bits <<= 1;
|
|
if (0 == m_bits)
|
|
{
|
|
m_bits = Binary.BigEndian (m_input.ReadUInt32());
|
|
bit = m_bits >> 31;
|
|
m_bits = (m_bits << 1) | 1;
|
|
}
|
|
return (int)bit;
|
|
}
|
|
}
|
|
}
|