mirror of
https://github.com/crskycode/GARbro.git
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248 lines
9.2 KiB
C#
248 lines
9.2 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.18444
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GameRes.Formats.Strings {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class arcStrings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal arcStrings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GameRes.Formats.Strings.arcStrings", typeof(arcStrings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Amaterasu Translations Muv-Luv archive.
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/// </summary>
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public static string AMIDescription {
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get {
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return ResourceManager.GetString("AMIDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Archive content is encrypted.
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///Choose appropriate encryption scheme..
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/// </summary>
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public static string ArcEncryptedNotice {
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get {
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return ResourceManager.GetString("ArcEncryptedNotice", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to no encryption.
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/// </summary>
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public static string ArcNoEncryption {
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get {
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return ResourceManager.GetString("ArcNoEncryption", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to âge proprietary image format.
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/// </summary>
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public static string GRPDescription {
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get {
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return ResourceManager.GetString("GRPDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Liar-soft proprietary script format.
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/// </summary>
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public static string GSCDescription {
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get {
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return ResourceManager.GetString("GSCDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to FrontWing game resource archive.
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/// </summary>
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public static string INTDescription {
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get {
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return ResourceManager.GetString("INTDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Numeric key should be a 32-bit hexadecimal integer.
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/// </summary>
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public static string INTKeyRequirement {
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get {
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return ResourceManager.GetString("INTKeyRequirement", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Numeric key.
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/// </summary>
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public static string INTLabelNumericKey {
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get {
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return ResourceManager.GetString("INTLabelNumericKey", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Passphrase.
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/// </summary>
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public static string INTLabelPassphrase {
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get {
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return ResourceManager.GetString("INTLabelPassphrase", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Scheme.
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/// </summary>
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public static string INTLabelScheme {
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get {
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return ResourceManager.GetString("INTLabelScheme", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Archive directory is encrypted.
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///Enter archive encryption key or choose
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///predefined encryption scheme..
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/// </summary>
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public static string INTNotice {
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get {
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return ResourceManager.GetString("INTNotice", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Liar-soft image archive.
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/// </summary>
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public static string LWGDescription {
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get {
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return ResourceManager.GetString("LWGDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Nitro+ resource archive.
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/// </summary>
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public static string NPADescription {
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get {
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return ResourceManager.GetString("NPADescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Nitro+ Steins;Gate resource archive.
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/// </summary>
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public static string NPASteinsGateDescription {
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get {
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return ResourceManager.GetString("NPASteinsGateDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Amaterasu Translations Muv-Luv script file.
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/// </summary>
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public static string SCRDescription {
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get {
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return ResourceManager.GetString("SCRDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Liar-soft game resource archive.
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/// </summary>
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public static string XFLDescription {
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get {
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return ResourceManager.GetString("XFLDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to KiriKiri game engine resource archive.
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/// </summary>
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public static string XP3Description {
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get {
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return ResourceManager.GetString("XP3Description", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Yu-Ris game engine resource archive.
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/// </summary>
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public static string YPFDescription {
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get {
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return ResourceManager.GetString("YPFDescription", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 8-bit encryption key.
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/// </summary>
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public static string YPFLabelKey {
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get {
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return ResourceManager.GetString("YPFLabelKey", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Archive directory is encrypted.
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///Enter archive encryption key..
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/// </summary>
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public static string YPFNotice {
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get {
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return ResourceManager.GetString("YPFNotice", resourceCulture);
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}
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}
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}
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}
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