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165 lines
6.0 KiB
C#
165 lines
6.0 KiB
C#
//! \file GameRes.cs
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//! \date Mon Jun 30 20:12:13 2014
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//! \brief game resources browser.
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//
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// copy-pasted from some post on the stackoverflow.
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//
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using System;
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using System.Collections.Generic;
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namespace GameRes.Collections
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{
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/// <summary>
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/// Extension to the normal Dictionary. This class can store more than one value for every key.
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/// It keeps a HashSet for every Key value. Calling Add with the same Key and multiple values
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/// will store each value under the same Key in the Dictionary. Obtaining the values for a Key
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/// will return the HashSet with the Values of the Key.
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/// </summary>
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/// <typeparam name="TKey">The type of the key.</typeparam>
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/// <typeparam name="TValue">The type of the value.</typeparam>
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public class MultiValueDictionary<TKey, TValue> : Dictionary<TKey, HashSet<TValue>> //, IEnumerable<KeyValuePair<TKey, TValue>>, System.Collections.IEnumerable
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="MultiValueDictionary<TKey, TValue>"/> class.
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/// </summary>
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public MultiValueDictionary() : base()
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{
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}
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/// <summary>
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/// Adds the specified value under the specified key
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="value">The value.</param>
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public void Add(TKey key, TValue value)
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{
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HashSet<TValue> container = null;
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if(!this.TryGetValue(key, out container))
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{
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container = new HashSet<TValue>();
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base.Add(key, container);
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}
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container.Add(value);
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}
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/// <summary>
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/// Removes the specified value for the specified key. It will leave the key in the dictionary.
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="value">The value.</param>
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public void Remove(TKey key, TValue value)
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{
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HashSet<TValue> container = null;
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if(this.TryGetValue(key, out container))
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{
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container.Remove(value);
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if(container.Count <= 0)
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{
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this.Remove(key);
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}
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}
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}
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/// <summary>
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/// Gets the values for the key specified. This method is useful if you want to avoid an
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/// exception for key value retrieval and you can't use TryGetValue (e.g. in lambdas)
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/// </summary>
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/// <param name="key">The key.</param>
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/// <param name="returnEmptySet">if set to true and the key isn't found, an empty hashset is
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/// returned, otherwise, if the key isn't found, null is returned</param>
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/// <returns>
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/// This method will return null (or an empty set if returnEmptySet is true) if the key
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/// wasn't found, or the values if key was found.
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/// </returns>
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public HashSet<TValue> GetValues(TKey key, bool returnEmptySet)
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{
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HashSet<TValue> toReturn = null;
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if (!base.TryGetValue(key, out toReturn) && returnEmptySet)
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{
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toReturn = new HashSet<TValue>();
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}
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return toReturn;
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}
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/*
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// hides Dictionary.GetEnumerator()
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new public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
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{
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Enumerator e = new Enumerator();
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e.key_enumerator = base.GetEnumerator();
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e.current_pair = new KeyValuePair<TKey, TValue>();
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if (e.key_enumerator.MoveNext())
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e.value_enumerator = e.key_enumerator.Current.Value.GetEnumerator();
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else
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e.value_enumerator = null;
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return e;
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return (System.Collections.IEnumerator)GetEnumerator();
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}
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[SerializableAttribute]
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new public struct Enumerator : IEnumerator<KeyValuePair<TKey, TValue>>, IDisposable, System.Collections.IEnumerator
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{
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public Dictionary<TKey, HashSet<TValue>>.Enumerator key_enumerator;
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public HashSet<TValue>.Enumerator? value_enumerator;
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public KeyValuePair<TKey, TValue> current_pair;
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public KeyValuePair<TKey, TValue> Current { get { return current_pair; } }
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object System.Collections.IEnumerator.Current { get { return Current; } }
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void IDisposable.Dispose() { }
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void System.Collections.IEnumerator.Reset()
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{
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}
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private void SetCurrent ()
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{
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current_pair = new KeyValuePair<TKey, TValue>(key_enumerator.Current.Key, value_enumerator.Value.Current);
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Console.WriteLine("Enumerator.SetCurrent ({0} => {1})", current_pair.Key, current_pair.Value);
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}
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private void ResetCurrent ()
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{
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current_pair = new KeyValuePair<TKey, TValue>(default(TKey), default(TValue));
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}
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public bool MoveNext ()
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{
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if (null == value_enumerator)
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{
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ResetCurrent();
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return false;
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}
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if (value_enumerator.Value.MoveNext())
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{
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SetCurrent();
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return true;
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}
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if (!key_enumerator.MoveNext())
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{
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value_enumerator = null;
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ResetCurrent();
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return false;
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}
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value_enumerator = key_enumerator.Current.Value.GetEnumerator();
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if (value_enumerator.Value.MoveNext())
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{
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SetCurrent();
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return true;
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}
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else
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{
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current_pair = new KeyValuePair<TKey, TValue>(key_enumerator.Current.Key, default(TValue));
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return false;
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}
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}
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}
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*/
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}
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}
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