mirror of
https://github.com/crskycode/GARbro.git
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332 lines
13 KiB
XML
332 lines
13 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A8865685-27CC-427B-AC38-E48D2AD05DF4}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>GameRes.Formats</RootNamespace>
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<AssemblyName>ArcFormats</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\Release\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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<ItemGroup>
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<Reference Include="NAudio, Version=1.7.2.19, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\NAudio.1.7.2\lib\net35\NAudio.dll</HintPath>
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</Reference>
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<Reference Include="NVorbis, Version=0.8.4.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\packages\NVorbis.0.8.4.0\lib\NVorbis.dll</HintPath>
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</Reference>
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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<Reference Include="System" />
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<Reference Include="System.ComponentModel.Composition" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xaml" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="WindowsBase" />
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<Reference Include="zlibnet, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\zlib\zlibnet.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ArcADPACK.cs" />
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<Compile Include="ArcAFS.cs" />
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<Compile Include="ArcAil.cs" />
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<Compile Include="ArcALD.cs" />
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<Compile Include="ArcBGI.cs" />
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<Compile Include="ArcBlackPackage.cs" />
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<Compile Include="ArcCommon.cs" />
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<Compile Include="ArcDRS.cs" />
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<Compile Include="ArcEGO.cs" />
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<Compile Include="ArcFVP.cs" />
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<Compile Include="ArcGameDat.cs" />
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<Compile Include="ArcINT.cs" />
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<Compile Include="ArcISA.cs" />
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<Compile Include="ArcKAAS.cs" />
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<Compile Include="ArcKCAP.cs" />
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<Compile Include="ArcKogado.cs" />
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<Compile Include="ArcLPK.cs" />
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<Compile Include="ArcLST.cs" />
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<Compile Include="ArcMAI.cs" />
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<Compile Include="ArcMajiro.cs" />
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<Compile Include="ArcMGD.cs" />
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<Compile Include="ArcMGPK.cs" />
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<Compile Include="ArcMnoViolet.cs" />
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<Compile Include="ArcNEKO.cs" />
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<Compile Include="ArcNexas.cs" />
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<Compile Include="ArcNitro.cs" />
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<Compile Include="ArcNOA.cs" />
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<Compile Include="ArcNPA.cs" />
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<Compile Include="ArcNSA.cs" />
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<Compile Include="ArcPAC.cs" />
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<Compile Include="ArcPD.cs" />
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<Compile Include="ArcRPA.cs" />
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<Compile Include="ArcSteinsGate.cs" />
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<Compile Include="ArcWARC.cs" />
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<Compile Include="ArcWILL.cs" />
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<Compile Include="ArcXFL.cs" />
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<Compile Include="ArcXP3.cs" />
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<Compile Include="ArcYPF.cs" />
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<Compile Include="AudioMP3.cs" />
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<Compile Include="AudioOGV.cs" />
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<Compile Include="AudioPMW.cs" />
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<Compile Include="AudioWADY.cs" />
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<Compile Include="Blowfish.cs" />
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<Compile Include="CreateAMIWidget.xaml.cs">
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<DependentUpon>CreateAMIWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateINTWidget.xaml.cs">
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<DependentUpon>CreateINTWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateNPAWidget.xaml.cs">
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<DependentUpon>CreateNPAWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateONSWidget.xaml.cs">
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<DependentUpon>CreateONSWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreatePDWidget.xaml.cs">
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<DependentUpon>CreatePDWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateRPAWidget.xaml.cs">
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<DependentUpon>CreateRPAWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateSGWidget.xaml.cs">
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<DependentUpon>CreateSGWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateARCWidget.xaml.cs">
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<DependentUpon>CreateARCWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateXP3Widget.xaml.cs">
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<DependentUpon>CreateXP3Widget.xaml</DependentUpon>
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</Compile>
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<Compile Include="CreateYPFWidget.xaml.cs">
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<DependentUpon>CreateYPFWidget.xaml</DependentUpon>
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</Compile>
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<Compile Include="ImageAG.cs" />
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<Compile Include="ImageAinos.cs" />
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<Compile Include="ImageBGI.cs" />
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<Compile Include="ImageBIP.cs" />
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<Compile Include="ImageBMD.cs" />
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<Compile Include="ImageBMZ.cs" />
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<Compile Include="ImageCPB.cs" />
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<Compile Include="ImageDRG.cs" />
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<Compile Include="ImageEDT.cs" />
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<Compile Include="ImageELG.cs" />
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<Compile Include="ImageEPA.cs" />
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<Compile Include="ImageGCP.cs" />
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<Compile Include="ImageHG3.cs" />
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<Compile Include="ImageISG.cs" />
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<Compile Include="ImageKAAS.cs" />
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<Compile Include="ImageMAI.cs" />
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<Compile Include="ImageMFG.cs" />
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<Compile Include="ImageMNV.cs" />
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<Compile Include="ImagePMP.cs" />
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<Compile Include="ImagePRS.cs" />
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<Compile Include="ImagePT1.cs" />
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<Compile Include="ImageQNT.cs" />
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<Compile Include="ImageRCT.cs" />
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<Compile Include="ImageS25.cs" />
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<Compile Include="ImageTGF.cs" />
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<Compile Include="ImageTLG.cs" />
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<Compile Include="ImageWCG.cs" />
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<Compile Include="ImageWIP.cs" />
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<Compile Include="KiriKiriCx.cs" />
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<Compile Include="KogadoCocotte.cs" />
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<Compile Include="AudioOGG.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<DependentUpon>Settings.settings</DependentUpon>
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</Compile>
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<Compile Include="Settings.cs" />
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<Compile Include="Strings\arcStrings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>arcStrings.resx</DependentUpon>
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</Compile>
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<Compile Include="WidgetINT.xaml.cs">
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<DependentUpon>WidgetINT.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetKCAP.xaml.cs">
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<DependentUpon>WidgetKCAP.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetLPK.xaml.cs">
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<SubType>Code</SubType>
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<DependentUpon>WidgetLPK.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetNPA.xaml.cs">
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<DependentUpon>WidgetNPA.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetWARC.xaml.cs">
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<DependentUpon>WidgetWARC.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetXP3.xaml.cs">
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<DependentUpon>WidgetXP3.xaml</DependentUpon>
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</Compile>
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<Compile Include="WidgetYPF.xaml.cs">
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<DependentUpon>WidgetYPF.xaml</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameRes\GameRes.csproj">
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<Project>{453c087f-e416-4ae9-8c03-d8760da0574b}</Project>
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<Name>GameRes</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\zlib\zlib32.dll">
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<Link>zlib32.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\zlib\zlib64.dll">
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<Link>zlib64.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<EmbeddedResource Include="Resources\ShiinaRio1.png" />
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<EmbeddedResource Include="Resources\ShiinaRio2.png" />
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<EmbeddedResource Include="Resources\ShiinaRio3.jpg" />
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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<None Include="packages.config" />
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<None Include="Properties\Settings.settings">
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<Generator>PublicSettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<EmbeddedResource Include="Resources\DecodeV1.bin" />
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<EmbeddedResource Include="Resources\DecodeV241.bin" />
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<Page Include="WidgetLPK.xaml">
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<Generator>MSBuild:Compile</Generator>
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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<ItemGroup>
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<EmbeddedResource Include="Strings\arcStrings.resx">
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PreBuildEvent>perl "$(SolutionDir)inc-revision.pl" "$(ProjectPath)" $(ConfigurationName)</PreBuildEvent>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |