mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-30 17:05:37 +08:00
9a43b6b055
added Source property for access to underlying stream.
122 lines
4.5 KiB
C#
122 lines
4.5 KiB
C#
//! \file AudioOGG.cs
|
|
//! \date Fri Nov 07 00:32:15 2014
|
|
//! \brief NVorbis wrapper for GameRes.
|
|
//
|
|
// Copyright (C) 2014 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System;
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using NVorbis;
|
|
|
|
namespace GameRes.Formats
|
|
{
|
|
public class OggInput : SoundInput
|
|
{
|
|
VorbisReader m_reader;
|
|
|
|
public override long Position
|
|
{
|
|
get
|
|
{
|
|
return (long)(m_reader.DecodedTime.TotalSeconds * m_reader.SampleRate * m_reader.Channels * sizeof(float));
|
|
}
|
|
set
|
|
{
|
|
if (value < 0 || value > Length) throw new ArgumentOutOfRangeException("value");
|
|
|
|
m_reader.DecodedTime = TimeSpan.FromSeconds((double)value / m_reader.SampleRate / m_reader.Channels / sizeof(float));
|
|
}
|
|
}
|
|
|
|
public override bool CanSeek { get { return Source.CanSeek; } }
|
|
|
|
public override int SourceBitrate
|
|
{
|
|
get { return m_reader.NominalBitrate; }
|
|
}
|
|
|
|
public override string SourceFormat { get { return "ogg"; } }
|
|
|
|
public OggInput (Stream file) : base (file)
|
|
{
|
|
m_reader = new VorbisReader (Source, false);
|
|
var format = new GameRes.WaveFormat();
|
|
format.FormatTag = 3; // WAVE_FORMAT_IEEE_FLOAT
|
|
format.Channels = (ushort)m_reader.Channels;
|
|
format.SamplesPerSecond = (uint)m_reader.SampleRate;
|
|
format.BitsPerSample = 32;
|
|
format.BlockAlign = (ushort)(4 * format.Channels);
|
|
format.AverageBytesPerSecond = format.SamplesPerSecond * format.BlockAlign;
|
|
this.Format = format;
|
|
this.PcmSize = (long)(m_reader.TotalTime.TotalSeconds * format.SamplesPerSecond * format.Channels * sizeof(float));
|
|
}
|
|
|
|
public override void Reset ()
|
|
{
|
|
m_reader.DecodedTime = TimeSpan.FromSeconds (0);
|
|
}
|
|
|
|
// This buffer can be static because it can only be used by 1 instance per thread
|
|
[ThreadStatic]
|
|
static float[] _conversionBuffer = null;
|
|
|
|
public override int Read(byte[] buffer, int offset, int count)
|
|
{
|
|
// adjust count so it is in floats instead of bytes
|
|
count /= sizeof(float);
|
|
|
|
// make sure we don't have an odd count
|
|
count -= count % m_reader.Channels;
|
|
|
|
// get the buffer, creating a new one if none exists or the existing one is too small
|
|
var cb = _conversionBuffer ?? (_conversionBuffer = new float[count]);
|
|
if (cb.Length < count)
|
|
{
|
|
cb = (_conversionBuffer = new float[count]);
|
|
}
|
|
|
|
// let ReadSamples(float[], int, int) do the actual reading; adjust count back to bytes
|
|
int cnt = m_reader.ReadSamples (cb, 0, count) * sizeof(float);
|
|
|
|
// move the data back to the request buffer
|
|
Buffer.BlockCopy (cb, 0, buffer, offset, cnt);
|
|
|
|
// done!
|
|
return cnt;
|
|
}
|
|
}
|
|
|
|
[Export(typeof(AudioFormat))]
|
|
public class OggAudio : AudioFormat
|
|
{
|
|
public override string Tag { get { return "OGG"; } }
|
|
public override string Description { get { return "Ogg/Vorbis audio format"; } }
|
|
public override uint Signature { get { return 0x5367674f; } } // 'OggS'
|
|
|
|
public override SoundInput TryOpen (Stream file)
|
|
{
|
|
return new OggInput (file);
|
|
}
|
|
}
|
|
}
|