..
Properties
released v1.2.20
2016-09-28 00:12:59 +04:00
Strings
update korean translation ( #29 )
2016-06-11 21:37:15 +04:00
ArcFile.cs
use non-threadsafe Lazy constructor where appropriate.
2016-09-08 13:16:43 +04:00
ArcView.cs
(ViewPointer): unsafe wrapper around memory mapped view pointer.
2016-05-30 15:51:37 +04:00
Audio.cs
(RawPcmInput): class representing raw PCM sound input.
2016-03-03 08:51:07 +04:00
AudioWAV.cs
(WaveAudio): store ogg/mp3 format tags in a set.
2015-11-04 04:02:42 +04:00
Checksum.cs
(Adler32): skip checksum update for zero-length arrays.
2016-09-14 20:08:13 +04:00
FileSystem.cs
(ArcFile.TryOpen): some tweaks.
2016-08-13 23:52:59 +04:00
FormatCatalog.cs
changed DataDirectory property value to "GameData".
2016-09-28 00:07:27 +04:00
GameRes.cs
(IResource.GetDefaultExtension): new method.
2016-09-07 20:26:39 +04:00
GameRes.csproj
updated prerelease config.
2016-07-28 21:22:41 +04:00
Image.cs
use non-threadsafe Lazy constructor where appropriate.
2016-09-08 13:16:43 +04:00
ImageBMP.cs
(BmpFormat.EnableExtensions): new field.
2016-09-07 20:25:26 +04:00
ImageJPEG.cs
(ImageFormat.Write): use overloaded BitmapFrame.Create method.
2016-06-18 11:02:33 +04:00
ImagePNG.cs
(ImageFormat.Write): use overloaded BitmapFrame.Create method.
2016-06-18 11:02:33 +04:00
ImageTGA.cs
(TgaFormat): read grayscale images.
2015-12-09 17:57:48 +04:00
ImageTIFF.cs
(ImageFormat.Write): use overloaded BitmapFrame.Create method.
2016-06-18 11:02:33 +04:00
MultiDict.cs
added license clause and third-party copyright notices.
2014-07-28 00:50:18 +04:00
packages.config
released v1.1.2
2015-06-03 14:05:20 +04:00
README.md
updated READMEs.
2016-08-06 16:23:50 +04:00
ScriptText.cs
Initial commit.
2014-07-21 23:26:28 +04:00
Utility.cs
(Binary.BigEndian): simplified.
2016-10-03 23:23:43 +04:00
ZLibStream.cs
(Adler32): skip checksum update for zero-length arrays.
2016-09-14 20:08:13 +04:00