mirror of
https://github.com/crskycode/GARbro.git
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291 lines
9.3 KiB
C#
291 lines
9.3 KiB
C#
//! \file LzssStream.cs
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//! \date Sat Jul 25 03:48:03 2015
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//! \brief LZSS compressed stream I/O
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//
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// Lempel–Ziv–Storer–Szymanski (LZSS) compression algorithm.
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//
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// C# implementation Copyright (C) 2014-2015 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace GameRes.Compression
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{
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public enum LzssMode
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{
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Decompress,
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Compress,
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};
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public class LzssSettings
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{
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public int FrameSize { get; set; }
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public byte FrameFill { get; set; }
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public int FrameInitPos { get; set; }
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}
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internal sealed class LzssCoroutine : LzssSettings, IDisposable
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{
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byte[] m_buffer;
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int m_offset;
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int m_length;
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Stream m_input;
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IEnumerator<int> m_unpack;
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public bool Eof { get; private set; }
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public LzssCoroutine (Stream input)
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{
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m_input = input;
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FrameSize = 0x1000;
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FrameFill = 0;
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FrameInitPos = 0xfee;
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}
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public int Continue (byte[] buffer, int offset, int count)
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{
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m_buffer = buffer;
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m_offset = offset;
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m_length = count;
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if (null == m_unpack)
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m_unpack = Unpack();
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Eof = !m_unpack.MoveNext();
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return m_offset - offset;
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}
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private IEnumerator<int> Unpack ()
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{
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byte[] frame = new byte[FrameSize];
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int frame_pos = FrameInitPos;
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int frame_mask = FrameSize-1;
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for (;;)
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{
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int ctl = m_input.ReadByte();
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if (-1 == ctl)
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yield break;
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for (int bit = 1; bit != 0x100; bit <<= 1)
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{
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if (0 != (ctl & bit))
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{
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int b = m_input.ReadByte();
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if (-1 == b)
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yield break;
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frame[frame_pos++] = (byte)b;
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frame_pos &= frame_mask;
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m_buffer[m_offset++] = (byte)b;
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if (0 == --m_length)
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yield return m_offset;
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}
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else
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{
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int lo = m_input.ReadByte();
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if (-1 == lo)
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yield break;
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int hi = m_input.ReadByte();
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if (-1 == hi)
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yield break;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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byte v = frame[offset++];
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offset &= frame_mask;
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frame[frame_pos++] = v;
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frame_pos &= frame_mask;
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m_buffer[m_offset++] = v;
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if (0 == --m_length)
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yield return m_offset;
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}
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}
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}
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}
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}
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#region IDisposable Members
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bool _disposed = false;
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public void Dispose ()
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{
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if (!_disposed)
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{
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if (m_unpack != null)
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m_unpack.Dispose();
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_disposed = true;
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}
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GC.SuppressFinalize (this);
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}
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#endregion
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}
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public class LzssStream : GameRes.Formats.InputProxyStream
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{
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LzssCoroutine m_reader;
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public LzssStream (Stream input, LzssMode mode = LzssMode.Decompress, bool leave_open = false)
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: base (input, leave_open)
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{
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if (mode != LzssMode.Decompress)
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throw new NotImplementedException ("LzssStream compression not implemented");
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m_reader = new LzssCoroutine (input);
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}
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public LzssSettings Config { get { return m_reader; } }
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public override bool CanSeek { get { return false; } }
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public override long Length
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{
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get { throw new NotSupportedException ("LzssStream.Length property is not supported"); }
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}
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public override long Position
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{
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get { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
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set { throw new NotSupportedException ("LzssStream.Position property is not supported"); }
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}
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public override int Read (byte[] buffer, int offset, int count)
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{
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if (!m_reader.Eof && count > 0)
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return m_reader.Continue (buffer, offset, count);
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return 0;
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}
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public override void Flush()
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{
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}
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public override long Seek (long offset, SeekOrigin origin)
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{
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throw new NotSupportedException ("LzssStream.Seek method is not supported");
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}
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#region IDisposable Members
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bool m_disposed = false;
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protected override void Dispose (bool disposing)
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{
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if (!m_disposed)
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{
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m_reader.Dispose();
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m_disposed = true;
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base.Dispose (disposing);
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}
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}
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#endregion
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}
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public class LzssReader : IDisposable
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{
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BinaryReader m_input;
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byte[] m_output;
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int m_size;
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public BinaryReader Input { get { return m_input; } }
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public byte[] Data { get { return m_output; } }
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public int FrameSize { get; set; }
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public byte FrameFill { get; set; }
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public int FrameInitPos { get; set; }
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public LzssReader (Stream input, int input_length, int output_length)
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{
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m_input = new BinaryReader (input, System.Text.Encoding.ASCII, true);
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m_output = new byte[output_length];
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m_size = input_length;
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FrameSize = 0x1000;
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FrameFill = 0;
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FrameInitPos = 0xfee;
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}
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public void Unpack ()
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{
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int dst = 0;
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var frame = new byte[FrameSize];
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if (FrameFill != 0)
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for (int i = 0; i < frame.Length; ++i)
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frame[i] = FrameFill;
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int frame_pos = FrameInitPos;
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int frame_mask = FrameSize-1;
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int remaining = (int)m_size;
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while (remaining > 0)
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{
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int ctl = m_input.ReadByte();
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--remaining;
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for (int bit = 1; remaining > 0 && bit != 0x100; bit <<= 1)
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{
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if (dst >= m_output.Length)
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return;
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if (0 != (ctl & bit))
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{
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byte b = m_input.ReadByte();
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--remaining;
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frame[frame_pos++] = b;
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frame_pos &= frame_mask;
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m_output[dst++] = b;
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}
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else
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{
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if (remaining < 2)
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return;
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int lo = m_input.ReadByte();
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int hi = m_input.ReadByte();
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remaining -= 2;
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int offset = (hi & 0xf0) << 4 | lo;
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for (int count = 3 + (hi & 0xF); count != 0; --count)
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{
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if (dst >= m_output.Length)
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break;
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byte v = frame[offset++];
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offset &= frame_mask;
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frame[frame_pos++] = v;
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frame_pos &= frame_mask;
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m_output[dst++] = v;
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}
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}
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}
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}
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}
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#region IDisposable Members
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bool disposed = false;
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (!disposed)
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{
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if (disposing)
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{
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m_input.Dispose();
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}
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disposed = true;
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}
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}
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#endregion
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}
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}
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