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182 lines
6.2 KiB
C#
182 lines
6.2 KiB
C#
//! \file ImageDAT.cs
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//! \date 2018 Jul 07
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//! \brief Studio Jikkenshitsu compressed image.
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//
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// Copyright (C) 2018 by morkt
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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using System.ComponentModel.Composition;
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using System.IO;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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// [010719][Studio Jikkenshitsu] Shin Gekka Bijin ~Hitori Shizuka
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namespace GameRes.Formats.Speed
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{
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internal class SpMetaData : ImageMetaData
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{
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public int Flags;
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public int Colors;
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}
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[Export(typeof(ImageFormat))]
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public class SpDatFormat : ImageFormat
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{
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public override string Tag { get { return "DAT/SPEED"; } }
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public override string Description { get { return "Studio Jikkenshitsu image format"; } }
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public override uint Signature { get { return 0; } }
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public SpDatFormat ()
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{
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Extensions = new string[0];
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Signatures = new uint[] { 0x010003, 0x010007, 0x01000B, 0 };
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}
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public override ImageMetaData ReadMetaData (IBinaryStream file)
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{
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var header = file.ReadHeader (0x22);
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if (header.ToInt32 (4) != 0)
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return null;
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int flags = header.ToUInt16 (0);
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if ((flags & ~0xF) != 0)
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return null;
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return new SpMetaData {
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Width = header.ToUInt16 (0x16),
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Height = header.ToUInt16 (0x18),
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BPP = 8,
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Flags = flags,
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Colors = header.ToUInt16 (0x1E),
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};
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}
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public override ImageData Read (IBinaryStream file, ImageMetaData info)
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{
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var reader = new SpReader (file, (SpMetaData)info);
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var pixels = reader.Unpack();
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return ImageData.CreateFlipped (info, reader.Format, reader.Palette, pixels, reader.Stride);
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}
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public override void Write (Stream file, ImageData image)
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{
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throw new System.NotImplementedException ("SpDatFormat.Write not implemented");
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}
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}
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internal class SpReader
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{
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IBinaryStream m_input;
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SpMetaData m_info;
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byte[] m_output;
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int m_stride;
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public PixelFormat Format { get; private set; }
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public int Stride { get { return m_stride; } }
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public BitmapPalette Palette { get; private set; }
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public SpReader (IBinaryStream input, SpMetaData info)
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{
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m_input = input;
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m_info = info;
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m_output = new byte[info.Width * info.Height];
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m_stride = (int)info.Width;
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}
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public byte[] Unpack ()
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{
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m_input.Position = 0x22;
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int packed_size = m_input.ReadInt32();
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Palette = ImageFormat.ReadPalette (m_input.AsStream, m_info.Colors);
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UnpackRle (packed_size, m_output);
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if (packed_size != 0 && (m_info.Flags & 4) != 0)
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{
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var alpha = new byte[m_output.Length >> 1];
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packed_size = m_input.ReadInt32();
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UnpackRle (packed_size, alpha);
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// Format = PixelFormats.Gray4;
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// m_stride >>= 1;
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// return alpha;
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return ConvertToRgbA (alpha);
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}
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Format = PixelFormats.Indexed8;
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return m_output;
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}
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byte[] ConvertToRgbA (byte[] alpha)
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{
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m_stride = (int)m_info.Width * 4;
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var pixels = new byte[m_stride * (int)m_info.Height];
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var colors = Palette.Colors;
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int dst = 0;
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for (int src = 0; src < m_output.Length; ++src)
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{
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var color = colors[m_output[src]];
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int a = ((alpha[src >> 1] >> ((~src & 1) << 2)) & 0xF) * 0x11;
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pixels[dst++] = color.B;
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pixels[dst++] = color.G;
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pixels[dst++] = color.R;
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pixels[dst++] = (byte)a;
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}
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Format = PixelFormats.Bgra32;
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return pixels;
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}
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void UnpackRle (int packed_size, byte[] output)
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{
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if (0 == packed_size)
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{
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m_input.Read (output, 0, output.Length);
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return;
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}
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int dst = 0;
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int state = 0;
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byte pixel = 0;
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for (int i = 0; i < packed_size; ++i)
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{
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int rep = m_input.ReadByte();
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if (-1 == rep)
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break;
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if (0 == state)
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{
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state = 1;
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output[dst++] = (byte)rep;
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}
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else if (1 == state)
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{
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if (output[dst - 1] == rep)
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{
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pixel = (byte)rep;
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state = 2;
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}
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output[dst++] = (byte)rep;
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}
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else
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{
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int count = rep - 2;
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for (int j = 0; j < count; ++j)
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output[dst++] = pixel;
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state = 0;
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}
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}
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}
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}
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}
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