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59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
//! \file ResourceSettings.cs
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//! \date 2018 Jan 08
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//! \brief Persistent resource settings implementation.
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//
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using System.ComponentModel.Composition;
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using System.Text;
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using GameRes.Formats.Strings;
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namespace GameRes.Formats
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{
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internal class LocalResourceSetting : ResourceSettingBase
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{
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public override object Value {
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get { return Properties.Settings.Default[Name]; }
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set { Properties.Settings.Default[Name] = value; }
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}
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public LocalResourceSetting () { }
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public LocalResourceSetting (string name)
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{
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Name = name;
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Text = arcStrings.ResourceManager.GetString (name, arcStrings.Culture) ?? name;
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}
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}
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internal class EncodingSetting : LocalResourceSetting
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{
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public override object Value {
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get { return Encoding.GetEncoding ((int)base.Value); }
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set { base.Value = ((Encoding)value).CodePage; }
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}
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public EncodingSetting () { }
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public EncodingSetting (string name) : base (name) { }
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}
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[Export(typeof(ISettingsManager))]
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internal class SettingsManager : ISettingsManager
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{
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public void UpgradeSettings ()
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{
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if (Properties.Settings.Default.UpgradeRequired)
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{
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Properties.Settings.Default.Upgrade();
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Properties.Settings.Default.UpgradeRequired = false;
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Properties.Settings.Default.Save();
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}
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}
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public void SaveSettings ()
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{
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Properties.Settings.Default.Save();
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}
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}
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}
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