mirror of
https://github.com/crskycode/GARbro.git
synced 2024-11-24 06:05:35 +08:00
76 lines
2.9 KiB
C#
76 lines
2.9 KiB
C#
//! \file AudioPMW.cs
|
|
//! \date Thu Apr 30 21:22:48 2015
|
|
//! \brief ScenePlayer compressed WAV file.
|
|
//
|
|
// Copyright (C) 2015 by morkt
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//
|
|
|
|
using System.ComponentModel.Composition;
|
|
using System.IO;
|
|
using GameRes.Compression;
|
|
|
|
namespace GameRes.Formats.ScenePlayer
|
|
{
|
|
[Export(typeof(AudioFormat))]
|
|
public class PmwAudio : WaveAudio
|
|
{
|
|
public override string Tag { get { return "PMW"; } }
|
|
public override string Description { get { return "ScenePlayer compressed WAV audio"; } }
|
|
public override uint Signature { get { return 0; } }
|
|
public override bool CanWrite { get { return true; } }
|
|
|
|
public override SoundInput TryOpen (IBinaryStream file)
|
|
{
|
|
int first = file.ReadByte();
|
|
if ((first ^ 0x21) != 0x78) // doesn't look like zlib stream
|
|
return null;
|
|
file.Position = 0;
|
|
using (var input = new XoredStream (file.AsStream, 0x21, true))
|
|
using (var zstream = new ZLibStream (input, CompressionMode.Decompress))
|
|
{
|
|
SoundInput sound = null;
|
|
var wav = new MemoryStream();
|
|
try
|
|
{
|
|
zstream.CopyTo (wav);
|
|
wav.Position = 0;
|
|
sound = new WaveInput (wav);
|
|
}
|
|
finally
|
|
{
|
|
if (null == sound)
|
|
wav.Dispose();
|
|
else
|
|
file.Dispose();
|
|
}
|
|
return sound;
|
|
}
|
|
}
|
|
|
|
public override void Write (SoundInput source, Stream output)
|
|
{
|
|
using (var wav = new XoredStream (output, 0x21, true))
|
|
using (var zstream = new ZLibStream (wav, CompressionMode.Compress, CompressionLevel.Level9))
|
|
base.Write (source, zstream);
|
|
}
|
|
}
|
|
}
|