mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-11-24 06:15:35 +08:00
104 lines
3.6 KiB
C++
104 lines
3.6 KiB
C++
|
#include"Alice.h"
|
||
|
|
||
|
|
||
|
|
||
|
/********************************************************************************************
|
||
|
System40 hook:
|
||
|
System40 is a game engine developed by Alicesoft.
|
||
|
Afaik, there are 2 very different types of System40. Each requires a particular hook.
|
||
|
|
||
|
Pattern 1: Either SACTDX.dll or SACT2.dll exports SP_TextDraw.
|
||
|
The first relative call in this function draw text to some surface.
|
||
|
Text pointer is return by last absolute indirect call before that.
|
||
|
Split parameter is a little tricky. The first register pushed onto stack at the begining
|
||
|
usually is used as font size later. According to instruction opcode map, push
|
||
|
eax -- 50, ecx -- 51, edx -- 52, ebx --53, esp -- 54, ebp -- 55, esi -- 56, edi -- 57
|
||
|
Split parameter value:
|
||
|
eax - -8, ecx - -C, edx - -10, ebx - -14, esp - -18, ebp - -1C, esi - -20, edi - -24
|
||
|
Just extract the low 4 bit and shift left 2 bit, then minus by -8,
|
||
|
will give us the split parameter. e.g. push ebx 53->3 *4->C, -8-C=-14.
|
||
|
Sometimes if split function is enabled, ITH will split text spoke by different
|
||
|
character into different thread. Just open hook dialog and uncheck split parameter.
|
||
|
Then click modify hook.
|
||
|
|
||
|
Pattern 2: *engine.dll exports SP_SetTextSprite.
|
||
|
At the entry point, EAX should be a pointer to some structure, character at +0x8.
|
||
|
Before calling this function, the caller put EAX onto stack, we can also find this
|
||
|
value on stack. But seems parameter order varies from game release. If a future
|
||
|
game breaks the EAX rule then we need to disassemble the caller code to determine
|
||
|
data offset dynamically.
|
||
|
********************************************************************************************/
|
||
|
|
||
|
static bool InsertAliceHook1(DWORD addr)
|
||
|
{
|
||
|
if (!addr) {
|
||
|
ConsoleOutput("AliceHook1: failed");
|
||
|
return false;
|
||
|
}
|
||
|
for (DWORD i = addr, s = addr; i < s + 0x100; i++)
|
||
|
if (*(BYTE *)i == 0xe8) { // Find the first relative call.
|
||
|
DWORD j = i + 5 + *(DWORD *)(i + 1);
|
||
|
while (true) { // Find the first register push onto stack.
|
||
|
DWORD c = ::disasm((BYTE *)s);
|
||
|
if (c == 1)
|
||
|
break;
|
||
|
s += c;
|
||
|
}
|
||
|
DWORD c = *(BYTE *)s;
|
||
|
HookParam hp;
|
||
|
hp.address = j;
|
||
|
hp.offset=get_reg(regs::eax);
|
||
|
hp.split = -8 -((c & 0xf) << 2);
|
||
|
hp.type = USING_STRING|USING_SPLIT;
|
||
|
//if (s>j) hp.type^=USING_SPLIT;
|
||
|
ConsoleOutput("INSERT AliceHook1");
|
||
|
|
||
|
//RegisterEngineType(ENGINE_SYS40);
|
||
|
return NewHook(hp, "System40");
|
||
|
}
|
||
|
ConsoleOutput("AliceHook1: failed");
|
||
|
return false;
|
||
|
}
|
||
|
static bool InsertAliceHook2(DWORD addr)
|
||
|
{
|
||
|
if (!addr) {
|
||
|
ConsoleOutput("AliceHook2: failed");
|
||
|
return false;
|
||
|
}
|
||
|
HookParam hp;
|
||
|
hp.address = addr;
|
||
|
hp.offset=get_reg(regs::eax);
|
||
|
hp.index = 0x8;
|
||
|
hp.type = DATA_INDIRECT;
|
||
|
ConsoleOutput("INSERT AliceHook2");
|
||
|
return NewHook(hp, "System40");
|
||
|
//RegisterEngineType(ENGINE_SYS40);
|
||
|
}
|
||
|
|
||
|
// jichi 8/23/2013 Move here from engine.cc
|
||
|
// Do not work for the latest Alice games
|
||
|
// jichi 5/13/2015: Looking for function entries in StoatSpriteEngine.dll
|
||
|
bool InsertAliceHook()
|
||
|
{
|
||
|
bool ok=false;
|
||
|
if (auto addr = Util::FindFunction("SP_TextDraw")) {
|
||
|
|
||
|
ok|= InsertAliceHook1(addr);
|
||
|
}
|
||
|
//if (GetFunctionAddr("SP_SetTextSprite", &addr, &low, &high, 0) && addr) {
|
||
|
// InsertAliceHook2(addr);
|
||
|
// return true;
|
||
|
//}
|
||
|
if (auto addr = Util::FindFunction("SP_SetTextSprite")) { // Artikash 6/27/2018 not sure if this works
|
||
|
|
||
|
ok|= InsertAliceHook2(addr);
|
||
|
}
|
||
|
//ConsoleOutput("AliceHook: failed");
|
||
|
return ok;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool Alice::attach_function() {
|
||
|
|
||
|
return InsertAliceHook();
|
||
|
}
|