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#include "Godot.h"
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bool InsertGodotHook_X64()
{
const BYTE bytes[] = {0x8B, 0x40, 0xFC, 0x83, 0xF8, 0x01, 0x83, 0xD0, 0xFF, 0x41, 0x39, 0xC6};
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ULONG64 range = min(processStopAddress - processStartAddress, MAX_REL_ADDR);
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for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range))
{
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HookParam myhp;
myhp.address = addr;
myhp.type = USING_STRING | CODEC_UTF16 | NO_CONTEXT; // /HQ 不使用上下文区分 把所有线程的文本都提取
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// myhp.padding = 0xc;//[esp+4]+padding
// data_offset
myhp.offset = get_reg(regs::rax);
myhp.text_fun = [](hook_stack *stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t *count)
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{
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*data = (stack->rax);
int len = *(int *)(*data - 4);
if (len != wcslen((wchar_t *)*data))
return;
*count = len * 2;
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};
char nameForUser[HOOK_NAME_SIZE] = "RichTextLabel_add_text";
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ConsoleOutput("Insert: Godot_add_text_X64 Hook ");
return NewHook(myhp, nameForUser);
}
ConsoleOutput("Godot_x64: pattern not found");
return false;
}
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bool InsertGodotHook2_X64()
{
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/*
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* Sample games:
* https://vndb.org/r109138
*/
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const BYTE bytes[] = {
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0x48, 0x8B, 0x94, 0x24, XX4, // mov rdx,[rsp+000001C0] <- hook here
0x4C, 0x89, 0xE1, // mov rcx,r12
0xE8, XX4, // call NULL-Windows.exe+D150
0x49, 0x8B, 0x06, // mov rax,[r14]
0x48, 0x85, 0xC0, // test rax,rax
0x0F, 0x85, XX4 // jne NULL-Windows.exe+A359D4
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};
ULONG64 range = min(processStopAddress - processStartAddress, X64_MAX_REL_ADDR);
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for (auto addr : Util::SearchMemory(bytes, sizeof(bytes), PAGE_EXECUTE, processStartAddress, processStartAddress + range))
{
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HookParam hp;
hp.address = addr;
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hp.offset = get_reg(regs::rcx);
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hp.type = USING_STRING | CODEC_UTF16;
ConsoleOutput("INSERT Godot2_x64 Hook ");
return NewHook(hp, "Godot2_x64");
}
ConsoleOutput("Godot2_x64: pattern not found");
return false;
}
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bool Godot::attach_function()
{
auto _ = InsertGodotHook_X64();
_ = InsertGodotHook2_X64() || _;
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return _;
}