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2024-02-07 20:59:24 +08:00
#include"engine.h"
class Sprite:public ENGINE{public:
Sprite(){
is_engine_certain=false;
check_by=CHECK_BY::CUSTOM;
check_by_target=[](){
return Util::CheckFile(L"*.cct")&&Util::CheckFile(L"*.dcr")&&GetModuleHandle(L"dirapi.dll");
};
};
bool attach_function();
};