LunaHook-mirror/Lang/en.h

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#define ALREADY_INJECTED L"already injected"
#define NEED_32_BIT L"architecture mismatch: only x86 can inject this process"
#define NEED_64_BIT L"architecture mismatch: only x64 can inject this process"
#define INJECT_FAILED L"couldn't inject"
#define INVALID_CODEPAGE L"couldn't convert text (invalid codepage?)"
#define PIPE_CONNECTED u8"pipe connected"
#define INSERTING_HOOK u8"inserting hook: %s"
#define REMOVING_HOOK u8"removing hook: %s"
#define TOO_MANY_HOOKS u8"too many hooks: can't insert"
#define HOOK_SEARCH_STARTING u8"starting hook search"
#define HOOK_SEARCH_INITIALIZING u8"initializing hook search (%f%%)"
#define NOT_ENOUGH_TEXT u8"not enough text to search accurately"
#define HOOK_SEARCH_INITIALIZED u8"initialized hook search with %zd hooks"
#define MAKE_GAME_PROCESS_TEXT u8"please click around in the game to force it to process text during the next %d seconds"
#define HOOK_SEARCH_FINISHED u8"hook search finished, %d results found"
#define OUT_OF_RECORDS_RETRY u8"out of search records, please retry if results are poor (default record count increased)"
#define FUNC_MISSING u8"function not present"
#define MODULE_MISSING u8"module not present"
#define GARBAGE_MEMORY u8"memory inline constantly changing, useless to read"
#define SEND_ERROR u8"Send ERROR (likely an unstable/incorrect H-code) in %s"
#define READ_ERROR u8"Reader ERROR (likely an incorrect R-code) in %s"
#define SearchForHooks_ERROR u8"SearchForHooks ERROR: out of memory, retrying to allocate %d"
#define ResultsNum u8"%d results processed"
#define HIJACK_ERROR u8"Hijack ERROR"
#define COULD_NOT_FIND u8"could not find text"
#define CONSOLE L"Console"
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#define InvalidLength u8"something went very wrong (invalid length %d in %s)"
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#define InsertHookFailed u8"failed to insert hook %s"
#define Match_Error u8"ERROR happened when matching engine %s "
#define Attach_Error u8"ERROR happened when attaching engine %s ERROR"
#define MatchedEngine u8"Matched engine %s"
#define ConfirmStop "Confirmed engine %s, stop checking"
#define Attach_Stop "Attach engine %s success and stop"
#define ProcessRange "hijacking process located from 0x%p to 0x%p"
#define WarningDummy "WARNING injected process is very small, possibly a dummy!"
#define WndSelectProcess L"SelectProcess"
#define WndLunaHostGui L"LunaHost Gui"
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#define WndSetting L"Setting"
#define WndPlugins L"Plugins"
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#define NotifyInvalidHookCode L"Invalid HookCode"
#define BtnSelectProcess L"Select Process"
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#define BtnShowSettingWindow L"Settings"
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#define BtnAttach L"Attach"
#define BtnRefresh L"Refresh"
#define BtnToClipboard L"to clipboard"
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#define BtnReadOnly L"Text box Read only"
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#define BtnInsertUserHook L"Insert UserHook"
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#define BtnPlugin L"Plugins"
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#define LblFlushDelay L"flushDelay"
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#define LblFilterRepeat L"Filter Repeat"
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#define LblCodePage L"CodePage"
#define MenuCopyHookCode L"CopyHookCode"
#define MenuRemoveHook L"RemoveHook"
#define MenuDetachProcess L"DetachProcess"
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#define MenuAddPlugin L"Add Plugin"
#define MenuAddQtPlugin L"Add Qt Plugin"
#define MenuRemovePlugin L"Remove Plugin"
#define MenuPluginRankUp L"Up"
#define MenuPluginRankDown L"Down"
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#define DefaultFont L"Arial"
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#define InVaildPlugin L"InVaild Plugin"
#define CantLoadQtLoader L"Can't Load QtLoader.dll"
#define LblPluginNotify L"Qt Plugins Will be Loaded at Start Only."
#define LblPluginRemove L"Remove Plugins Will be Useful after Restart."