mirror of
https://github.com/HIllya51/LunaHook.git
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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
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#include<Windows.h>
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class win_event
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{
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typedef win_event _Self;
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typedef HANDLE __native_handle_type;
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typedef const char * __native_string_type;
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__native_handle_type _M_handle;
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__native_string_type _M_name;
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win_event(const _Self&);
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_Self &operator=(const _Self&);
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public:
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typedef __native_handle_type native_handle_type;
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typedef __native_string_type native_string_type;
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explicit win_event(native_string_type name, bool create = true)
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: _M_name(name)
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{
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_M_handle = create ? // lpEventAttributes, bManualReset, bInitialState, lpName
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::CreateEventA(nullptr, TRUE, FALSE, name) :
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::OpenEventA(EVENT_ALL_ACCESS, FALSE, name); // dwDesiredAccess, bInheritHandle, lpName
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}
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~win_event() { ::CloseHandle(_M_handle); }
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native_handle_type native_handle() const { return _M_handle; }
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native_string_type native_name() const { return _M_name; }
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bool valid() const { return _M_handle; }
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bool signal(bool t)
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{ return t ? ::SetEvent(_M_handle) : ::ResetEvent(_M_handle); }
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/// Return true only if when it is wake up by notify instead of timeout
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bool wait(DWORD msec = INFINITE)
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{ return WAIT_OBJECT_0 == ::WaitForSingleObject(_M_handle, msec); }
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};
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