mirror of
https://github.com/HIllya51/LunaHook.git
synced 2024-12-01 01:25:38 +08:00
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
|
#include"ShinyDaysGame.h"
|
||
|
#include"util/textunion.h"
|
||
|
|
||
|
|
||
|
/** Game-specific engines */
|
||
|
|
||
|
//static char* ShinyDaysQueueString[0x10];
|
||
|
//static int ShinyDaysQueueStringLen[0x10];
|
||
|
//static int ShinyDaysQueueIndex, ShinyDaysQueueNext;
|
||
|
static void SpecialGameHookShinyDays(hook_stack* stack, HookParam *hp, uintptr_t *data, uintptr_t *split, size_t*len)
|
||
|
{
|
||
|
static int ShinyDaysQueueStringLen;
|
||
|
LPWSTR fun_str,text_str;
|
||
|
DWORD l = 0;
|
||
|
auto esp_base=stack->base;
|
||
|
fun_str=(LPWSTR)stack->stack[0x13];
|
||
|
auto esi=stack->stack[0x1C]+0x3C;
|
||
|
auto edi=stack->stack[0x1D];
|
||
|
if(esi<=edi){
|
||
|
auto tu=(TextUnionW*)esi;
|
||
|
text_str=(LPWSTR)tu->getText();
|
||
|
l=tu->size*2;
|
||
|
}
|
||
|
if (::memcmp(fun_str, L"[PlayVoice]",0x18) == 0) {
|
||
|
*data = (DWORD)text_buffer;
|
||
|
*len = ShinyDaysQueueStringLen;
|
||
|
}
|
||
|
else if (::memcmp(fun_str, L"[PrintText]",0x18) == 0) {
|
||
|
memcpy(text_buffer, text_str, l);
|
||
|
ShinyDaysQueueStringLen = l;
|
||
|
}
|
||
|
}
|
||
|
bool InsertShinyDaysGameHook()
|
||
|
{
|
||
|
const BYTE bytes[] = {
|
||
|
0xff,0x83,0x70,0x03,0x00,0x00,0x33,0xf6,
|
||
|
0xc6,0x84,0x24,0x90,0x02,0x00,0x00,0x02
|
||
|
};
|
||
|
auto addr=MemDbg::findBytes(bytes, sizeof(bytes),processStartAddress,processStopAddress);
|
||
|
if(addr==0)return false;
|
||
|
|
||
|
HookParam hp;
|
||
|
hp.address = addr + 0x8;
|
||
|
hp.text_fun = SpecialGameHookShinyDays;
|
||
|
hp.type = CODEC_UTF16 | USING_STRING | NO_CONTEXT;
|
||
|
hp.filter_fun=[](LPVOID data, size_t *size, HookParam *){
|
||
|
auto text = reinterpret_cast<LPWSTR>(data);
|
||
|
auto len = reinterpret_cast<size_t *>(size);
|
||
|
StringCharReplacer(text,len,L"\\n",2,L'\n');
|
||
|
return true;
|
||
|
};
|
||
|
ConsoleOutput("INSERT ShinyDays");
|
||
|
return NewHook(hp, "ShinyDays");
|
||
|
|
||
|
}
|
||
|
|
||
|
bool ShinyDaysGame::attach_function() {
|
||
|
|
||
|
return InsertShinyDaysGameHook();
|
||
|
}
|