LunaHook-mirror/LunaHook/engine32/Sprite.h

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class Sprite : public ENGINE
{
public:
Sprite()
{
is_engine_certain = false;
check_by = CHECK_BY::FILE;
check_by_target = L"*.cct";
};
bool attach_function();
};
class TextXtra_x32 : public ENGINE
{
public:
TextXtra_x32()
{
is_engine_certain = false;
check_by = CHECK_BY::CUSTOM;
check_by_target = []()
{
return GetModuleHandle(L"TextXtra.x32");
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};
};
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bool attach_function();
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};