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JavaScript
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var fontface = '';
var magicsend = '\x01LUNAFROMJS\x01'
var magicrecv = '\x01LUNAFROMHOST\x01'
function splitfonttext(transwithfont) {
if (transwithfont.substr(0, magicsend.length) == magicsend) //not trans
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{
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split = transwithfont.search('\x02')
return transwithfont.substr(split + 1);
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}
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else if (transwithfont.substr(0, magicrecv.length) == magicrecv) {
transwithfont = transwithfont.substr(magicrecv.length)
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//magic font \x02 text
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split = transwithfont.search('\x02')
fontface = transwithfont.substr(0, split)
text = transwithfont.substr(split + 1)
return text;
}
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else {
return transwithfont;
}
}
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function clipboardsender(s, lpsplit) {
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//magic split \x02 text
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s = magicsend + lpsplit.toString() + '\x02' + s;
try {
const _clipboard = require('nw.gui').Clipboard.get();
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_clipboard.set(s, 'text');
transwithfont = _clipboard.get('text');
}
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catch (err) {
try {
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const clipboard = require('electron').clipboard;
clipboard.writeText(s);
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transwithfont = clipboard.readText();
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}
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catch (err2) {
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return s;
}
}
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if (transwithfont.length == 0) return s;
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return splitfonttext(transwithfont)
}
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function rpgmakerhook() {
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if (Window_Message.prototype.originstartMessage) { }
else {
Window_Base.prototype.drawTextEx_origin = Window_Base.prototype.drawTextEx;
Window_Base.prototype.drawText_origin = Window_Base.prototype.drawText;
Window_Message.prototype.originstartMessage = Window_Message.prototype.startMessage;
Bitmap.prototype.drawText_ori = Bitmap.prototype.drawText;
Bitmap.prototype.last_y = 0;
Bitmap.prototype.origin_makeFontNameText = Bitmap.prototype._makeFontNameText;
}
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Bitmap.prototype._makeFontNameText = function () {
if (fontface == '') return this.origin_makeFontNameText();
return (this.fontItalic ? 'Italic ' : '') +
this.fontSize + 'px ' + fontface;
}
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Bitmap.prototype.drawText = function (text, x, y, maxWidth, lineHeight, align) {
//y>100的有重复慢速是单字符快速是多字符
if (y < 100) {
extra = 5 + ((text.length == 1) ? 0 : 1);
if (y != Bitmap.prototype.last_y)
clipboardsender('\n', extra)
clipboardsender(text, extra)
Bitmap.prototype.last_y = y;
}
return this.drawText_ori(text, x, y, maxWidth, lineHeight, align);
}
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Window_Message.prototype.startMessage = function () {
gametext = $gameMessage.allText();
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resp = clipboardsender(gametext, 0);
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$gameMessage._texts = [resp]
this.originstartMessage();
};
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Window_Base.prototype.drawText = function (text, x, y, maxWidth, align) {
text = clipboardsender(text, 1)
return this.drawText_origin(text, x, y, maxWidth, align)
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}
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Window_Base.prototype.drawTextEx = function (text, x, y) {
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text = clipboardsender(text, 2)
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return this.drawTextEx_origin(text, x, y)
}
}
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function tyranohook() {
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if (tyrano.plugin.kag.tag.text.originstart) return;
tyrano.plugin.kag.tag.text.originstart = tyrano.plugin.kag.tag.text.start;
tyrano.plugin.kag.tag.chara_ptext.startorigin = tyrano.plugin.kag.tag.chara_ptext.start;
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tyrano.plugin.kag.tag.text.start = function (pm) {
if (1 != this.kag.stat.is_script && 1 != this.kag.stat.is_html) {
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pm.val = clipboardsender(pm.val, 0);
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if (fontface != '') {
this.kag.stat.font.face = fontface
}
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}
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return this.originstart(pm)
}
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tyrano.plugin.kag.tag.chara_ptext.start = function (pm) {
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pm.name = clipboardsender(pm.name, 1)
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return this.startorigin(pm)
}
}
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function retryinject(times) {
if (times == 0) return;
try {
if (window.tyrano && tyrano.plugin) {
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tyranohook();
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}
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else if (window.Utils && Utils.RPGMAKER_NAME) {
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rpgmakerhook();
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}
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else {
setTimeout(retryinject, 3000, times - 1);
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}
}
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catch (err) {
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//非主线程甚至没有window对象会弹窗报错
}
}
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retryinject(3)