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2024-09-15 07:15:50 +08:00
class RPGMaker : public ENGINE
{
public:
RPGMaker()
{
check_by = CHECK_BY::CUSTOM;
check_by_target = []()
{
auto s = check_by_list{L"data/game.dat", L"data/psl.dat", L"data/scenario.dat", L"data/system.dat"};
return (wcscmp(processName_lower, L"game.dat") == 0) && std::all_of(s.begin(), s.end(), Util::CheckFile);
};
is_engine_certain = false;
};
bool attach_function();
};