LunaHook-mirror/LunaHook/resource/lunajspatch.js

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function NWjshook(){
function NWjssend(s) {
const _clipboard = require('nw.gui').Clipboard.get();
_clipboard.set(s, 'text');
return _clipboard.get('text')
}
if(Window_Message.prototype.originstartMessage)return;
Window_Message.prototype.originstartMessage=Window_Message.prototype.startMessage;
Window_Message.prototype.startMessage = function()
{
gametext = $gameMessage.allText();
resp=NWjssend(gametext);
$gameMessage._texts=[resp]
this.originstartMessage();
};
}
function Electronhook() {
function Electronsend(s) {
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const clipboard = require('electron').clipboard;
clipboard.writeText(s);
return clipboard.readText();
}
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if(tyrano.plugin.kag.tag.text.originstart)return;
tyrano.plugin.kag.tag.text.originstart=tyrano.plugin.kag.tag.text.start;
tyrano.plugin.kag.tag.text.start = function (pm) {
if (1 != this.kag.stat.is_script && 1 != this.kag.stat.is_html) {
pm.val=Electronsend(pm.val);
}
return this.originstart(pm)
}
}
function retryinject(times){
if(times==0)return;
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try{
if(window.tyrano && tyrano.plugin){
Electronhook();
}
else if(window.Utils && Utils.RPGMAKER_NAME){
NWjshook();
}
else{
setTimeout(retryinject,3000,times-1);
}
}
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catch(err){
//非主线程甚至没有window对象会弹窗报错
}
}
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setTimeout(retryinject,1000,3);