From 021e6d9e9086e5a51a45071f4cb5bf5583394cf2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E6=81=8D=E5=85=AE=E6=83=9A=E5=85=AE?= <101191390+HIllya51@users.noreply.github.com> Date: Sat, 16 Nov 2024 15:24:04 +0800 Subject: [PATCH] Update README.md --- README.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/README.md b/README.md index b99f3aa..6954b05 100644 --- a/README.md +++ b/README.md @@ -1 +1,14 @@ code https://github.com/HIllya51/LunaTranslator/tree/main/cpp/LunaHook + +This program has been fully included in LunaTranslator from the beginning and is a sub project of the project. +At first, it had no UI at all, only LunaHost.dll&LunaHook.dll for LunaTranslator to use. I just hope to hook some ancient games on Windows XP, so I had to create such a rudimentary UI version. +I don't know why you are obsessed with such a crude program. This rudimentary program lacks many important features, such as embedded translation, which have always been supported only in LunaTranslator. +And now that I have successfully made LuanTranslator directly compatible with Windows XP, I have no reason to keep this compromise product. Maintaining these two similar projects simultaneously is too exhausting for me. +If you insist on using such a rudimentary program, it's very simple. I didn't delete the script that built it. You just need to fork LunaTranslator and use GitHub actions, wait for 3 minutes, and GitHub will automatically build the project for you. + +1. Fork [LunaTranslator](https://github.com/HIllya51/LunaTranslator/fork): + ![](https://p.inari.site/guest/24-11/16/6738474d612e5.png) +2. Open workflow **buildlunahook** in your forked program's Actions + ![](https://p.inari.site/guest/24-11/16/6738474d77a9e.png) +3. Run this workflow, wait 3 minutes, github will automatically assist you build this program. The built program can download in the release of your own forked project. + ![](https://p.inari.site/guest/24-11/16/6738474e45378.png)